mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-20 09:23:10 +00:00
34 lines
880 B
C#
34 lines
880 B
C#
using UnityEngine;
|
|
using SanAndreasUnity.UI;
|
|
|
|
namespace SanAndreasUnity.Settings {
|
|
|
|
public class CameraSettings : MonoBehaviour {
|
|
|
|
OptionsWindow.FloatInput m_farClipPlaneInput = new OptionsWindow.FloatInput() {
|
|
description = "Far clip plane",
|
|
minValue = 100,
|
|
maxValue = 5000,
|
|
isAvailable = () => Camera.main != null,
|
|
getValue = () => Camera.main.farClipPlane,
|
|
setValue = (value) => { Camera.main.farClipPlane = value; },
|
|
};
|
|
OptionsWindow.FloatInput m_fieldOfViewInput = new OptionsWindow.FloatInput() {
|
|
description = "Field of view",
|
|
minValue = 20,
|
|
maxValue = 120,
|
|
isAvailable = () => Camera.main != null,
|
|
getValue = () => Camera.main.fieldOfView,
|
|
setValue = (value) => { Camera.main.fieldOfView = value; },
|
|
};
|
|
|
|
|
|
|
|
void Awake ()
|
|
{
|
|
OptionsWindow.RegisterInputs ("CAMERA", m_farClipPlaneInput, m_fieldOfViewInput);
|
|
}
|
|
|
|
}
|
|
|
|
}
|