mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-24 11:23:06 +00:00
25 lines
571 B
C#
25 lines
571 B
C#
using UnityEngine;
|
|
using SanAndreasUnity.Importing.Animation;
|
|
|
|
namespace SanAndreasUnity.Behaviours.Peds.States
|
|
{
|
|
|
|
public class StandFireState : BaseFireMovementState
|
|
{
|
|
public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.IdleAnim; } }
|
|
|
|
|
|
public override void OnBecameActive ()
|
|
{
|
|
base.OnBecameActive ();
|
|
// m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, m_ped.CurrentWeapon.AimAnimLowerPart);
|
|
}
|
|
|
|
protected override AnimationState UpdateAnimsNonAWA ()
|
|
{
|
|
return StandAimState.UpdateAnimsNonAWA (m_ped);
|
|
}
|
|
|
|
}
|
|
|
|
}
|