mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-20 09:23:10 +00:00
72 lines
1.5 KiB
C#
72 lines
1.5 KiB
C#
using NVorbis;
|
|
using System;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Audio
|
|
{
|
|
|
|
/// <summary>
|
|
/// Audio stream class
|
|
/// </summary>
|
|
public class AudioStream : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// Reader
|
|
/// </summary>
|
|
private VorbisReader reader;
|
|
|
|
/// <summary>
|
|
/// Audio clip
|
|
/// </summary>
|
|
private AudioClip audioClip;
|
|
|
|
/// <summary>
|
|
/// Audio clip
|
|
/// </summary>
|
|
public AudioClip AudioClip
|
|
{
|
|
get
|
|
{
|
|
return audioClip;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="stream">Stream</param>
|
|
/// <param name="audioClipName">Audio clip name</param>
|
|
/// <param name="closeStreamOnDispose">Close stream on dispose</param>
|
|
public AudioStream(Stream stream, string audioClipName, bool closeStreamOnDispose)
|
|
{
|
|
reader = new VorbisReader(stream, closeStreamOnDispose);
|
|
audioClip = AudioClip.Create(audioClipName, (int)(reader.TotalSamples), reader.Channels, reader.SampleRate, true, (data) =>
|
|
{
|
|
if (data != null)
|
|
{
|
|
if (data.Length > 0)
|
|
{
|
|
reader.ReadSamples(data, 0, Mathf.Min(data.Length, Mathf.Max(0, (int)(reader.TotalSamples - reader.DecodedPosition))));
|
|
}
|
|
}
|
|
}, (newPosition) =>
|
|
{
|
|
reader.DecodedPosition = newPosition;
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dispose
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
if (reader != null)
|
|
{
|
|
reader.Dispose();
|
|
reader = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|