mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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30 lines
830 B
C#
30 lines
830 B
C#
using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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public class VehicleManager : MonoBehaviour
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{
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public static VehicleManager Instance { get; private set; }
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public GameObject vehiclePrefab;
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public bool syncLinearVelocity = true;
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public bool syncAngularVelocity = true;
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public Utilities.WhenOnClient whenToDisableRigidBody = Utilities.WhenOnClient.OnlyOnOtherClients;
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public bool syncPedTransformWhileInVehicle = false;
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public bool syncVehicleTransformUsingSyncVars = false;
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public bool controlInputOnLocalPlayer = true;
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public bool controlWheelsOnLocalPlayer = true;
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public float vehicleSyncRate = 20;
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void Awake()
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{
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Instance = this;
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}
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}
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}
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