mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using System;
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using SanAndreasUnity.Commands;
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using SanAndreasUnity.Net;
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using SanAndreasUnity.Utilities;
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using UnityEngine;
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namespace SanAndreasUnity.Chat
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{
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public class Chat2Commands : MonoBehaviour
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{
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private void Start()
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{
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ChatManager.singleton.RegisterChatPreprocessor(new ChatPreprocessor {processCallback = ProcessChatMessage});
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}
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private ChatPreprocessorResult ProcessChatMessage(Player player, string chatMessage)
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{
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if (chatMessage.Length < 2 || !chatMessage.StartsWith("/"))
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return new ChatPreprocessorResult { finalChatMessage = chatMessage };
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int whiteSpaceIndex = chatMessage.FindIndex(char.IsWhiteSpace);
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int commandLength = whiteSpaceIndex < 0 ? chatMessage.Length - 1 : whiteSpaceIndex - 1;
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string command = chatMessage.Substring(1, commandLength);
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if (!CommandManager.Singleton.HasCommand(command))
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return new ChatPreprocessorResult { finalChatMessage = chatMessage };
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string fullCommand = chatMessage.Substring(1);
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string response;
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try
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{
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response = CommandManager.Singleton.ProcessCommandForPlayer(player, fullCommand).response;
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}
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catch (Exception exception)
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{
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response = exception.Message;
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}
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// send command back to player
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ChatManager.SendChatMessageToPlayerAsServer(player, chatMessage, false);
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// send response back to player
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if (!string.IsNullOrWhiteSpace(response))
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ChatManager.SendChatMessageToPlayerAsServer(player, response, true);
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// discard chat message
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return new ChatPreprocessorResult {shouldBeDiscarded = true};
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}
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}
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}
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