mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-14 16:27:19 +00:00
82 lines
3.8 KiB
C#
82 lines
3.8 KiB
C#
using System.Linq;
|
|
using SanAndreasUnity.Behaviours;
|
|
using SanAndreasUnity.Behaviours.World;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Stats
|
|
{
|
|
public class WorldStats : MonoBehaviour
|
|
{
|
|
private readonly System.Text.StringBuilder _stringBuilder = new System.Text.StringBuilder();
|
|
|
|
|
|
void Start()
|
|
{
|
|
Utilities.Stats.RegisterStat(new Utilities.Stats.Entry(){category = "WORLD", onGUI = OnStatGUI});
|
|
}
|
|
|
|
void OnStatGUI()
|
|
{
|
|
var sb = _stringBuilder;
|
|
sb.Clear();
|
|
|
|
var cell = Cell.Instance;
|
|
|
|
if (cell != null)
|
|
{
|
|
sb.Append($"nav mesh update percentage {cell.NavMeshUpdatePercentage}\n");
|
|
sb.Append($"NumMapObjectsWithNavMeshToAdd {cell.NumMapObjectsWithNavMeshToAdd}\n");
|
|
sb.Append($"max draw distance {cell.MaxDrawDistance}\n");
|
|
sb.Append($"num focus points {cell.FocusPointManager?.FocusPoints.Count ?? 0}\n");
|
|
sb.Append($"num static objects {cell.NumStaticGeometries}\n");
|
|
sb.Append($"num TOBJ objects {StaticGeometry.TimedObjects.Count}\n");
|
|
sb.Append($"num active ENEX objects {EntranceExitMapObject.AllActiveObjects.Count}\n");
|
|
sb.Append($"num active objects with lights {StaticGeometry.ActiveObjectsWithLights.Count}\n");
|
|
sb.Append($"num active lights {StaticGeometry.ActiveObjectsWithLights.Sum(_ => _.NumLightSources)}\n");
|
|
sb.Append($"geometry parts loaded {Importing.Conversion.Geometry.NumGeometryPartsLoaded}\n");
|
|
|
|
sb.Append($"world systems\n");
|
|
for (int i = 0; i < cell.WorldSystem.WorldSystems.Count; i++)
|
|
{
|
|
sb.Append($"\tdistance level {cell.WorldSystem.DistanceLevels[i]}\n");
|
|
var worldSystem = cell.WorldSystem.WorldSystems[i];
|
|
sb.Append($"\tnum focus points {worldSystem.FocusPoints.Count}\n");
|
|
sb.Append($"\tnum areas {worldSystem.GetNumAreas(0)} {worldSystem.GetNumAreas(1)} {worldSystem.GetNumAreas(2)}\n");
|
|
if (Ped.Instance != null)
|
|
{
|
|
int numAreasVisible = 0,
|
|
numObjectsInVisibleAreas = 0,
|
|
maxNumFocusPointsThatSeeMe = 0,
|
|
minNumFocusPointsThatSeeMe = int.MaxValue;
|
|
|
|
worldSystem.ForEachAreaInRadius(
|
|
Ped.Instance.transform.position,
|
|
Mathf.Min(cell.WorldSystem.DistanceLevels[i], cell.MaxDrawDistance),
|
|
area =>
|
|
{
|
|
numAreasVisible++;
|
|
numObjectsInVisibleAreas += area?.ObjectsInside?.Count ?? 0;
|
|
maxNumFocusPointsThatSeeMe = Mathf.Max(maxNumFocusPointsThatSeeMe, area?.FocusPointsThatSeeMe?.Count ?? 0);
|
|
minNumFocusPointsThatSeeMe = Mathf.Min(minNumFocusPointsThatSeeMe, area?.FocusPointsThatSeeMe?.Count ?? 0);
|
|
}
|
|
);
|
|
|
|
sb.Append($"\tlocal ped visibility\n");
|
|
sb.Append($"\t\tnum areas visible {numAreasVisible}\n");
|
|
sb.Append($"\t\tnum objects in visible areas {numObjectsInVisibleAreas}\n");
|
|
sb.Append($"\t\tmax num focus points that see an area {maxNumFocusPointsThatSeeMe}\n");
|
|
sb.Append($"\t\tmin num focus points that see an area {minNumFocusPointsThatSeeMe}\n");
|
|
}
|
|
sb.Append($"\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sb.Append($"World not loaded\n");
|
|
}
|
|
|
|
GUILayout.Label(sb.ToString());
|
|
}
|
|
|
|
}
|
|
}
|