mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 22:10:17 +00:00
31 lines
923 B
C#
31 lines
923 B
C#
using System.Collections.Generic;
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using System.Linq;
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namespace SanAndreasUnity.Utilities
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{
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public class Stats
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{
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public class Entry
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{
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public string category = "";
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public string text = null;
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public System.Action onGUI = null;
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}
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static Dictionary<string, List<Entry>> s_entries = new Dictionary<string, List<Entry>>();
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public static IEnumerable<KeyValuePair<string, List<Entry>>> Entries => s_entries;
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public static IEnumerable<string> Categories => s_entries.Select(pair => pair.Key);
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public static UnityEngine.Rect DisplayRect { get; set; }
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public static void RegisterStat(Entry entry)
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{
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if (s_entries.ContainsKey(entry.category))
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s_entries[entry.category].Add(entry);
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else
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s_entries[entry.category] = new List<Entry>(){entry};
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}
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}
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}
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