SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States/IPedState.cs

29 lines
699 B
C#

using UnityEngine;
namespace SanAndreasUnity.Behaviours.Peds.States
{
public interface IPedState : Utilities.IState {
/// <summary> Called at the end of Update(). </summary>
void PostUpdateState ();
//void OnCollision(Collision info);
void OnDamaged(DamageInfo info);
void OnFireButtonPressed();
void OnAimButtonPressed();
void OnSubmitPressed ();
void OnJumpPressed ();
void OnCrouchButtonPressed ();
void OnNextWeaponButtonPressed();
void OnPreviousWeaponButtonPressed();
void OnFlyButtonPressed();
void OnFlyThroughButtonPressed();
/// <summary> Called when server sends a message that ped state has changed. </summary>
void OnSwitchedStateByServer();
}
}