mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-29 23:40:23 +00:00
87 lines
3 KiB
C#
87 lines
3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using SanAndreasUnity.Behaviours.World;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Behaviours;
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using System.Linq;
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namespace SanAndreasUnity.Editor
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{
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public class WorldTools
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{
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private static IEnumerable<Transform> GetAllWorldObjects()
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{
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var world = Cell.Singleton;
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if (world == null)
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return Enumerable.Empty<Transform>();
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return world.transform.GetFirstLevelChildren();
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}
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[MenuItem(EditorCore.MenuName + "/World/Select all world objects")]
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static void SelectAllWorldObjects()
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{
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Object[] objectsToSelect = GetAllWorldObjects()
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.Select(_ => (Object)_)
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.ToArrayOfLength(Cell.Singleton.transform.childCount);
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if (objectsToSelect.Length == 0)
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return;
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Selection.objects = objectsToSelect;
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}
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[MenuItem(EditorCore.MenuName + "/World/Select active world objects without renderer")]
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static void SelectObjectsWithoutRenderer()
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{
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GameObject[] objectsToSelect = GetAllWorldObjects()
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.Where(_ => _.gameObject.activeSelf && _.GetComponent<Renderer>() == null)
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.Select(_ => _.gameObject)
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.ToArray();
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if (objectsToSelect.Length == 0)
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return;
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Selection.objects = objectsToSelect;
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EditorGUIUtility.PingObject(objectsToSelect[0]);
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}
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[MenuItem(EditorCore.MenuName + "/World/Enable all world objects")]
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static void EnableAllWorldObjects()
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{
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GetAllWorldObjects().ForEach(_ => _.gameObject.SetActive(true));
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}
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[MenuItem(EditorCore.MenuName + "/World/Disable all world objects")]
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static void DisableAllWorldObjects()
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{
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GetAllWorldObjects().ForEach(_ => _.gameObject.SetActive(false));
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}
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private static IEnumerable<Transform> GetAllWorldObjectsCloseToCamera()
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{
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SceneView lastActiveSceneView = SceneView.lastActiveSceneView;
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if (lastActiveSceneView == null)
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return Enumerable.Empty<Transform>();
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Vector2 pos = lastActiveSceneView.camera.transform.position.ToVec2WithXAndZ();
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return GetAllWorldObjects()
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.Where(_ => Vector2.Distance(_.transform.position.ToVec2WithXAndZ(), pos) < 600f);
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}
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[MenuItem(EditorCore.MenuName + "/World/Enable all world objects close to camera")]
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static void EnableAllWorldObjectsCloseToCamera()
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{
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GetAllWorldObjectsCloseToCamera().ForEach(_ => _.gameObject.SetActive(true));
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}
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[MenuItem(EditorCore.MenuName + "/World/Disable all world objects close to camera")]
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static void DisableAllWorldObjectsCloseToCamera()
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{
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GetAllWorldObjectsCloseToCamera().ForEach(_ => _.gameObject.SetActive(false));
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}
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}
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}
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