mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
47 lines
925 B
C#
47 lines
925 B
C#
using UnityEngine;
|
|
using SanAndreasUnity.Importing.Animation;
|
|
|
|
namespace SanAndreasUnity.Behaviours.Weapons
|
|
{
|
|
|
|
public class DesertEagle : Weapon
|
|
{
|
|
|
|
|
|
protected override void InitWeapon ()
|
|
{
|
|
base.InitWeapon();
|
|
this.CrouchSpineRotationOffset = WeaponsManager.Instance.crouchSpineRotationOffset2;
|
|
}
|
|
|
|
public override AnimId IdleAnim {
|
|
get {
|
|
return new AnimId (AnimGroup.WalkCycle, AnimIndex.Idle);
|
|
}
|
|
}
|
|
|
|
public override AnimId WalkAnim {
|
|
get {
|
|
return new AnimId (AnimGroup.WalkCycle, AnimIndex.Walk);
|
|
}
|
|
}
|
|
|
|
public override AnimId RunAnim {
|
|
get {
|
|
return new AnimId (AnimGroup.WalkCycle, AnimIndex.Run);
|
|
}
|
|
}
|
|
|
|
public override AnimId AimAnim {
|
|
get {
|
|
if (this.Data.gunData.AssocGroupId.EndsWith ("bad"))
|
|
return new AnimId (AnimGroup.Python, AnimIndex.python_fire_poor);
|
|
else
|
|
return new AnimId (AnimGroup.Python, AnimIndex.python_fire);
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|