mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 04:23:04 +00:00
350 lines
No EOL
7.7 KiB
C#
350 lines
No EOL
7.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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namespace SanAndreasUnity.Importing.Animation
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{
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public enum AnimGroup
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{
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None = 0,
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WalkCycle,
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Car,
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MyWalkCycle,
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Colt45,
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Silenced,
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Python,
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Shotgun,
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Buddy,
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Tec,
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Uzi,
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Rifle,
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Rocket,
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Flame,
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Grenade,
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Gun,
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Weapons,
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_Count
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}
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public enum AnimIndex
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{
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None = -1,
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// AnimGroup.WalkCycle
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Walk = 0,
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Run = 1,
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Panicked = 2,
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Idle = 3,
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RoadCross = 4,
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WalkStart = 5,
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// mywalkcycle
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IdleArmed = 0,
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FuckU = 1,
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GUN_STAND = 2,
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sprint_civi = 3,
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// AnimGroup.Car
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Sit = 0,
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SitPassenger = 1,
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DriveLeft = 2,
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DriveRight = 3,
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GetInLeft = 4,
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GetInRight = 5,
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GetOutLeft = 6,
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GetOutRight = 7,
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CAR_closedoor_LHS = 8,
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CAR_closedoor_RHS,
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CAR_close_LHS,
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CAR_close_RHS,
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// Gun
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GunMove_BWD = 2,
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GunMove_FWD,
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GunMove_L,
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GunMove_R,
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run_armed = 12,
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WALK_armed = 17,
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// Colt45
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colt45_fire = 0,
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COLT45_RELOAD,
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colt45_crouchfire,
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colt45_fire_2hands,
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twoguns_crouchfire,
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colt45_crouchreload,
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sawnoff_reload,
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// Silenced
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CrouchReload = 0,
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SilenceCrouchfire,
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Silence_fire,
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Silence_reload,
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// Python
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python_crouchfire = 0,
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python_crouchreload,
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python_fire,
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python_fire_poor,
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python_reload,
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// Shotgun
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shotgun_crouchfire = 0,
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shotgun_fire,
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shotgun_fire_poor,
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// Buddy
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buddy_crouchfire = 0,
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buddy_crouchreload,
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buddy_fire,
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buddy_fire_poor,
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buddy_fire_reload,
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// Tec
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TEC_crouchfire = 0,
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TEC_crouchreload,
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TEC_fire,
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TEC_reload,
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// Uzi
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UZI_crouchfire = 0,
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UZI_crouchreload,
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UZI_fire,
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UZI_fire_poor,
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UZI_reload,
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// Rifle
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RIFLE_crouchfire = 0,
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RIFLE_crouchload,
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RIFLE_fire,
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RIFLE_fire_poor,
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RIFLE_load,
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// Rocket
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idle_rocket = 0,
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RocketFire,
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run_rocket,
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walk_rocket,
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WALK_start_rocket,
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// Flame
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FLAME_fire = 0,
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// Grenade
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WEAPON_start_throw = 0,
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WEAPON_throw,
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WEAPON_throwu,
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// so we can dynamically access all anims of the anim group
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Index0 = 0,
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Index1,
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Index2,
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Index3,
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Index4,
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Index5,
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Index6,
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Index7,
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Index8,
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Index9,
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Index10,
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Index11,
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Index12,
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Index13,
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Index14,
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Index15,
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Index16,
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Index17,
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Index18,
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Index19,
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Index20,
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Index21,
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Index22,
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Index23,
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Index24,
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Index25,
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Index26,
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Index27,
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Index28,
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Index29,
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Index30,
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}
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public static class AnimIndexUtil
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{
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public static AnimIndex Get(int index)
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{
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string name = "Index" + index;
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return (AnimIndex)Enum.Parse(typeof(AnimIndex), name);
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}
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}
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/*
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public class AnimIndex {
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public static string Walk = "walk_civi";
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public static string Run = "run_civi";
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public static string Panicked = "sprint_panic";
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public static string Idle = "idle_stance";
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public static string Sit = "CAR_sit";
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public static string SitPassenger = "CAR_sitp" ;
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public static string DriveLeft = "Drive_L";
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public static string DriveRight = "Drive_R";
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public static string GetInLeft = "CAR_getin_LHS";
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public static string GetInRight = "CAR_getin_RHS";
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public static string GetOutLeft = "CAR_getout_LHS";
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public static string GetOutRight = "CAR_getout_RHS";
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public static string IdleArmed = "IDLE_ARMED";
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}
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*/
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public struct AnimId
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{
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private AnimGroup animGroup;
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public AnimGroup AnimGroup { get { return this.animGroup; } }
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private AnimIndex animIndex;
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public AnimIndex AnimIndex { get { return this.animIndex; } }
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private string fileName;
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public string FileName { get { return this.fileName; } }
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private string animName;
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public string AnimName { get { return this.animName; } }
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private bool usesAnimGroup;
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public bool UsesAnimGroup { get { return this.usesAnimGroup; } }
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public AnimId (AnimGroup animGroup, AnimIndex animIndex)
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{
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this.animGroup = animGroup;
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this.animIndex = animIndex;
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this.fileName = null;
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this.animName = null;
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this.usesAnimGroup = true;
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}
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public AnimId (string fileName, string animName)
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{
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this.animGroup = AnimGroup.None;
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this.animIndex = AnimIndex.None;
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this.fileName = fileName;
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this.animName = animName;
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this.usesAnimGroup = false;
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}
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}
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public class AnimationGroup
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{
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private static readonly Regex _sHeaderRegex = new Regex("^" +
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@"\s*(?<groupName>[a-z0-9_]+)\s*," +
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@"\s*(?<fileName>[a-z0-9_]+)\s*," +
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@"\s*(?<animType>[a-z0-9_]+)\s*," +
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@"\s*(?<animCount>[0-9]+)\s*$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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private static readonly Regex _sEndRegex = new Regex(@"^\s*end\s*",
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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public static readonly Dictionary<string, Dictionary<AnimGroup, AnimationGroup>> _sGroups
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= new Dictionary<string, Dictionary<AnimGroup, AnimationGroup>>();
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/// <summary>
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/// Key is a name of anim group. Value is dictionary, in which the key is anim group type and value is info about anim group.
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/// </summary>
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public static IEnumerable<KeyValuePair<string, Dictionary<AnimGroup, AnimationGroup>>> AllLoadedGroups
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{ get { return _sGroups; } }
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public static void Load(string fileName)
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{
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using (var stream = Archive.ArchiveManager.ReadFile(fileName))
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{
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using (var reader = new StreamReader(stream))
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{
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LoadFromStreamReader(reader);
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}
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}
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}
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public static void LoadFromStreamReader(StreamReader reader)
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{
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string line;
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while ((line = reader.ReadLine()) != null)
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{
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var match = _sHeaderRegex.Match(line);
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if (!match.Success) continue;
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var group = new AnimationGroup(match, reader);
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if (!_sGroups.ContainsKey(group.Name))
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{
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_sGroups.Add(group.Name, new Dictionary<AnimGroup, AnimationGroup>());
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}
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_sGroups[group.Name].Add(group.Type, group);
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}
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}
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private static AnimationGroup GetInternal(string name, AnimGroup type)
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{
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Dictionary<AnimGroup, AnimationGroup> groupDict;
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if (!_sGroups.TryGetValue(name, out groupDict)) return null;
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AnimationGroup group;
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return groupDict.TryGetValue(type, out group) ? group : null;
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}
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public static AnimationGroup Get(string name, AnimGroup type)
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{
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return GetInternal(name, type) ?? GetInternal("default", type);
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}
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private readonly string[] _animations;
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public string[] Animations { get { return _animations; } }
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public readonly string Name;
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public readonly string FileName;
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public readonly AnimGroup Type;
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private AnimationGroup(Match match, StreamReader reader)
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{
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Name = match.Groups["groupName"].Value;
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FileName = match.Groups["fileName"].Value;
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Type = (AnimGroup)Enum.Parse(typeof(AnimGroup), match.Groups["animType"].Value, true);
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var animCount = int.Parse(match.Groups["animCount"].Value);
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_animations = new String[animCount];
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var i = 0;
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string line;
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while ((line = reader.ReadLine()) != null && !_sEndRegex.IsMatch(line))
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{
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line = line.Trim();
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if (line.Length == 0) continue;
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_animations[i++] = line;
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}
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}
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public string this[AnimIndex type]
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{
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get { return _animations[(int)type]; }
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}
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public bool HasAnimation(string animName)
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{
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return System.Array.IndexOf(_animations, animName) >= 0;
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}
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}
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} |