SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States/IPedState.cs
2020-05-31 19:07:22 +02:00

26 lines
574 B
C#

using UnityEngine;
namespace SanAndreasUnity.Behaviours.Peds.States
{
public interface IPedState : Utilities.IState {
/// <summary> Called at the end of Update(). </summary>
void PostUpdateState ();
//void OnCollision(Collision info);
void OnDamaged(DamageInfo info);
void OnFireButtonPressed();
void OnAimButtonPressed();
void OnSubmitPressed ();
void OnJumpPressed ();
void OnCrouchButtonPressed ();
void OnNextWeaponButtonPressed();
void OnPreviousWeaponButtonPressed();
void OnFlyButtonPressed();
void OnFlyThroughButtonPressed();
}
}