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AudioManager.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
ClusterInputManager.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
DynamicsManager.asset
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ignore collision between projectiles
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2020-12-22 02:24:00 +01:00 |
EditorBuildSettings.asset
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Rename scene
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2020-05-31 19:09:42 +02:00 |
EditorSettings.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
GraphicsSettings.asset
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Unity changed graphics settings
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2020-05-31 19:09:47 +02:00 |
InputManager.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
NavMeshAreas.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
NetworkManager.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Physics2DSettings.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PresetManager.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
ProjectSettings.asset
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change AndroidBundleVersionCode
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2021-01-30 00:08:36 +01:00 |
ProjectVersion.txt
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Opened project with Unity 2018.3
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2020-05-31 19:09:37 +02:00 |
QualitySettings.asset
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change default quality level on PC platform to Fantastic
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2020-12-27 23:30:40 +01:00 |
TagManager.asset
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ignore collision between projectiles
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2020-12-22 02:24:00 +01:00 |
TimeManager.asset
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Initial commit
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2020-05-31 19:07:22 +02:00 |
UnityConnectSettings.asset
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Update UnityConnectSettings.asset
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2020-05-31 19:09:38 +02:00 |
VFXManager.asset
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Opened project with Unity 2018.3
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2020-05-31 19:09:37 +02:00 |