mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
252 lines
6.7 KiB
C#
252 lines
6.7 KiB
C#
using UnityEngine;
|
|
using Mirror;
|
|
using SanAndreasUnity.Utilities;
|
|
using SanAndreasUnity.Behaviours;
|
|
using SanAndreasUnity.Behaviours.Vehicles;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
|
|
namespace SanAndreasUnity.Net
|
|
{
|
|
|
|
public class PlayerRequests : NetworkBehaviour
|
|
{
|
|
Player m_player;
|
|
Ped m_ped => m_player.OwnedPed;
|
|
public static PlayerRequests Local { get; private set; }
|
|
|
|
float m_timeWhenSpawnedVehicle = 0f;
|
|
float m_timeWhenMadePedRequest = 0f;
|
|
float m_timeWhenMadeWeaponRequest = 0f;
|
|
|
|
List<Vehicle> m_myVehicles = new List<Vehicle>();
|
|
|
|
|
|
|
|
void Awake()
|
|
{
|
|
m_player = this.GetComponentOrThrow<Player>();
|
|
}
|
|
|
|
public override void OnStartLocalPlayer()
|
|
{
|
|
base.OnStartLocalPlayer();
|
|
Local = this;
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
// destroy player's vehicles
|
|
if (NetStatus.IsServer)
|
|
{
|
|
this.DestroyPlayersVehicles();
|
|
}
|
|
}
|
|
|
|
|
|
public bool CanPlayerSpawnVehicle()
|
|
{
|
|
if (null == m_player.OwnedPed)
|
|
return false;
|
|
|
|
if (Time.time - m_timeWhenSpawnedVehicle < 3f)
|
|
return false;
|
|
|
|
m_myVehicles.RemoveDeadObjects();
|
|
if (m_myVehicles.Count >= 3)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CanMakePedRequest()
|
|
{
|
|
bool bCan = (NetStatus.IsServer && this.isLocalPlayer) || (Time.time - m_timeWhenMadePedRequest > 2f);
|
|
bCan &= (m_ped != null);
|
|
|
|
m_timeWhenMadePedRequest = Time.time;
|
|
|
|
return bCan;
|
|
}
|
|
|
|
public void RequestVehicleSpawn(int vehicleId) => this.CmdRequestVehicleSpawn(vehicleId);
|
|
|
|
[Command]
|
|
void CmdRequestVehicleSpawn(int vehicleId)
|
|
{
|
|
if (!this.CanPlayerSpawnVehicle())
|
|
return;
|
|
|
|
m_timeWhenSpawnedVehicle = Time.time;
|
|
|
|
F.RunExceptionSafe( () => m_myVehicles.Add( Vehicle.CreateInFrontOf(vehicleId, m_ped.transform) ) );
|
|
}
|
|
|
|
public void RequestPedModelChange()
|
|
{
|
|
this.CmdRequestPedModelChange();
|
|
}
|
|
|
|
[Command]
|
|
void CmdRequestPedModelChange()
|
|
{
|
|
if (!this.CanMakePedRequest())
|
|
return;
|
|
|
|
F.RunExceptionSafe( () => m_player.OwnedPed.PlayerModel.Load(Ped.RandomPedId) );
|
|
}
|
|
|
|
public void SpawnPedStalker() => this.CmdSpawnPedStalker();
|
|
|
|
[Command]
|
|
void CmdSpawnPedStalker()
|
|
{
|
|
if (!this.CanMakePedRequest())
|
|
return;
|
|
|
|
F.RunExceptionSafe( () => Ped.SpawnPedStalker(Ped.RandomPedId, m_ped.transform, m_ped) );
|
|
}
|
|
|
|
public void RequestSuicide()
|
|
{
|
|
this.CmdRequestSuicide();
|
|
}
|
|
|
|
[Command]
|
|
void CmdRequestSuicide()
|
|
{
|
|
F.RunExceptionSafe(() =>
|
|
{
|
|
if (m_player.OwnedPed != null)
|
|
m_player.OwnedPed.Kill();
|
|
});
|
|
}
|
|
|
|
public void RequestToDestroyMyVehicles() => this.CmdRequestToDestroyMyVehicles();
|
|
|
|
[Command]
|
|
void CmdRequestToDestroyMyVehicles()
|
|
{
|
|
F.RunExceptionSafe( () => {
|
|
this.ExplodePlayersVehicles();
|
|
});
|
|
}
|
|
|
|
void DestroyPlayersVehicles()
|
|
{
|
|
m_myVehicles.RemoveDeadObjects();
|
|
foreach (var v in m_myVehicles)
|
|
{
|
|
Destroy(v.gameObject);
|
|
}
|
|
}
|
|
|
|
void ExplodePlayersVehicles()
|
|
{
|
|
m_myVehicles.RemoveDeadObjects();
|
|
foreach (var v in m_myVehicles)
|
|
{
|
|
v.Explode();
|
|
}
|
|
}
|
|
|
|
public void RequestTeleport(Vector3 pos, Quaternion rot)
|
|
{
|
|
this.CmdRequestTeleport(pos, rot);
|
|
}
|
|
|
|
[Command]
|
|
void CmdRequestTeleport(Vector3 pos, Quaternion rot)
|
|
{
|
|
if (m_player.OwnedPed != null)
|
|
{
|
|
F.RunExceptionSafe( () => m_player.OwnedPed.Teleport(pos, rot) );
|
|
}
|
|
}
|
|
|
|
|
|
#region weapons
|
|
|
|
bool CanMakeWeaponRequest
|
|
{
|
|
get
|
|
{
|
|
bool bCan = (NetStatus.IsServer && this.isLocalPlayer) || Time.time - m_timeWhenMadeWeaponRequest > 2f;
|
|
m_timeWhenMadeWeaponRequest = Time.time;
|
|
return bCan;
|
|
}
|
|
}
|
|
|
|
public void AddRandomWeapons() => this.CmdAddRandomWeapons();
|
|
|
|
[Command]
|
|
void CmdAddRandomWeapons()
|
|
{
|
|
if (!this.CanMakeWeaponRequest)
|
|
return;
|
|
if (m_ped != null)
|
|
F.RunExceptionSafe( () => m_ped.WeaponHolder.AddRandomWeapons() );
|
|
}
|
|
|
|
public void RemoveAllWeapons() => this.CmdRemoveAllWeapons();
|
|
|
|
[Command]
|
|
void CmdRemoveAllWeapons()
|
|
{
|
|
if (!this.CanMakeWeaponRequest)
|
|
return;
|
|
if (m_ped != null)
|
|
F.RunExceptionSafe( () => m_ped.WeaponHolder.RemoveAllWeapons() );
|
|
}
|
|
|
|
public void RemoveCurrentWeapon() => this.CmdRemoveCurrentWeapon();
|
|
|
|
[Command]
|
|
void CmdRemoveCurrentWeapon()
|
|
{
|
|
if (!this.CanMakeWeaponRequest)
|
|
return;
|
|
if (m_ped != null && m_ped.CurrentWeapon != null)
|
|
F.RunExceptionSafe( () => Object.Destroy(m_ped.CurrentWeapon.gameObject) );
|
|
}
|
|
|
|
public void GiveAmmo() => this.CmdGiveAmmo();
|
|
|
|
[Command]
|
|
void CmdGiveAmmo()
|
|
{
|
|
if (!this.CanMakeWeaponRequest)
|
|
return;
|
|
|
|
if (m_ped != null)
|
|
{
|
|
F.RunExceptionSafe( () => {
|
|
foreach (var w in m_ped.WeaponHolder.AllWeapons)
|
|
WeaponHolder.AddRandomAmmoAmountToWeapon(w);
|
|
} );
|
|
}
|
|
}
|
|
|
|
public void GiveWeapon(int modelId) => this.CmdGiveWeapon(modelId);
|
|
|
|
[Command]
|
|
void CmdGiveWeapon(int modelId)
|
|
{
|
|
if (!this.CanMakeWeaponRequest)
|
|
return;
|
|
|
|
if (m_ped != null)
|
|
{
|
|
F.RunExceptionSafe( () => {
|
|
var w = m_ped.WeaponHolder.SetWeaponAtSlot(modelId, 0);
|
|
m_ped.WeaponHolder.SwitchWeapon(w.SlotIndex);
|
|
WeaponHolder.AddRandomAmmoAmountToWeapon(w);
|
|
} );
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|