mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 14:00:17 +00:00
82 lines
3.2 KiB
C#
82 lines
3.2 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System.Linq;
|
|
using SanAndreasUnity.UI;
|
|
using SanAndreasUnity.Utilities;
|
|
using Quality = UnityEngine.QualitySettings;
|
|
|
|
namespace SanAndreasUnity.Settings {
|
|
|
|
public class QualitySettings : MonoBehaviour {
|
|
|
|
static string[] s_qualitySettingsNames;
|
|
|
|
OptionsWindow.FloatInput m_fpsInput = new OptionsWindow.FloatInput( "Max fps", 0f, 200f ) {
|
|
getValue = () => Behaviours.GameManager.GetMaxFps (),
|
|
setValue = (value) => { Behaviours.GameManager.SetMaxFps (value.RoundToInt ()); },
|
|
persistType = OptionsWindow.InputPersistType.OnStart
|
|
};
|
|
OptionsWindow.MultipleOptionsInput<int> m_antiAliasingInput = new OptionsWindow.MultipleOptionsInput<int>() {
|
|
description = "Anti aliasing",
|
|
getValue = () => Quality.antiAliasing,
|
|
setValue = (value) => { Quality.antiAliasing = value; },
|
|
Options = new int[]{0, 2, 4}
|
|
};
|
|
OptionsWindow.FloatInput m_shadowDistanceInput = new OptionsWindow.FloatInput( "Shadow distance", 0f, 200f ) {
|
|
getValue = () => Quality.shadowDistance,
|
|
setValue = (value) => { Quality.shadowDistance = value; }
|
|
};
|
|
OptionsWindow.EnumInput<ShadowProjection> m_shadowProjectionInput = new OptionsWindow.EnumInput<ShadowProjection>() {
|
|
description = "Shadow projection",
|
|
getValue = () => Quality.shadowProjection,
|
|
setValue = (value) => { Quality.shadowProjection = value; }
|
|
};
|
|
OptionsWindow.EnumInput<ShadowResolution> m_shadowResolutionInput = new OptionsWindow.EnumInput<ShadowResolution>() {
|
|
description = "Shadow resolution",
|
|
getValue = () => Quality.shadowResolution,
|
|
setValue = (value) => { Quality.shadowResolution = value; }
|
|
};
|
|
OptionsWindow.EnumInput<ShadowQuality> m_shadowQualityInput = new OptionsWindow.EnumInput<ShadowQuality>() {
|
|
description = "Shadows",
|
|
getValue = () => Quality.shadows,
|
|
setValue = (value) => { Quality.shadows = value; }
|
|
};
|
|
OptionsWindow.MultipleOptionsInput<int> m_shadowCascadesInput = new OptionsWindow.MultipleOptionsInput<int>() {
|
|
description = "Num shadow cascades",
|
|
getValue = () => Quality.shadowCascades,
|
|
setValue = (value) => { Quality.shadowCascades = value; },
|
|
Options = new int[]{1, 2, 4}
|
|
};
|
|
OptionsWindow.EnumInput<AnisotropicFiltering> m_anisotropicFilteringInput = new OptionsWindow.EnumInput<AnisotropicFiltering>() {
|
|
description = "Anisotropic filtering",
|
|
getValue = () => Quality.anisotropicFiltering,
|
|
setValue = (value) => { Quality.anisotropicFiltering = value; }
|
|
};
|
|
OptionsWindow.MultipleOptionsInput<string> m_qualityLevelInput = new OptionsWindow.MultipleOptionsInput<string>() {
|
|
description = "Quality level",
|
|
getValue = () => s_qualitySettingsNames[ Quality.GetQualityLevel() ],
|
|
setValue = (value) => { Quality.SetQualityLevel (System.Array.FindIndex (s_qualitySettingsNames, n => n == value)); }
|
|
};
|
|
|
|
|
|
|
|
void Awake ()
|
|
{
|
|
|
|
s_qualitySettingsNames = m_qualityLevelInput.Options = Quality.names;
|
|
|
|
var inputs = new OptionsWindow.Input[]{ m_fpsInput, m_antiAliasingInput, m_qualityLevelInput, m_shadowQualityInput, m_shadowDistanceInput,
|
|
m_shadowProjectionInput, m_shadowResolutionInput, m_shadowCascadesInput, m_anisotropicFilteringInput };
|
|
|
|
foreach (var input in inputs)
|
|
{
|
|
input.category = "QUALITY";
|
|
OptionsWindow.RegisterInput (input);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|