mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-12 21:52:32 +00:00
68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Utilities
|
|
{
|
|
/// <summary>
|
|
/// Container for <see cref="IState"/> objects.
|
|
/// </summary>
|
|
public class StateContainer<TState>
|
|
where TState : IState
|
|
{
|
|
private readonly List<TState> _states = new List<TState>();
|
|
public IReadOnlyList<TState> States => _states;
|
|
|
|
|
|
public TState GetState(System.Type type)
|
|
{
|
|
return this._states.FirstOrDefault (s => s.GetType ().Equals (type));
|
|
}
|
|
|
|
public T GetState<T>()
|
|
where T : TState
|
|
{
|
|
return (T) this.GetState(typeof(T));
|
|
}
|
|
|
|
public TState GetStateOrLogError(System.Type type)
|
|
{
|
|
var state = this.GetState (type);
|
|
if(null == state)
|
|
Debug.LogErrorFormat ("Failed to find state of type {0}", type);
|
|
return state;
|
|
}
|
|
|
|
public T GetStateOrLogError<T>()
|
|
where T : TState
|
|
{
|
|
return (T) this.GetStateOrLogError(typeof(T));
|
|
}
|
|
|
|
public T GetStateOrThrow<T>()
|
|
where T : TState
|
|
{
|
|
var state = this.GetState<T>();
|
|
if (null == state)
|
|
throw new ArgumentException($"Failed to find state of type {typeof(T).Name}");
|
|
return state;
|
|
}
|
|
|
|
public IEnumerable<TState> GetStatesThatInherit<TParent>()
|
|
where TParent : IState
|
|
{
|
|
return _states.OfType<TParent>().Cast<TState>();
|
|
}
|
|
|
|
public void AddState(TState stateToAdd)
|
|
{
|
|
_states.Add(stateToAdd);
|
|
}
|
|
|
|
public void AddStates(IEnumerable<TState> statesToAdd)
|
|
{
|
|
_states.AddRange(statesToAdd);
|
|
}
|
|
}
|
|
}
|