mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 04:23:04 +00:00
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace SanAndreasUnity.Utilities
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{
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public static class CollectionExtensions
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{
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public static T RemoveLast<T>(this IList<T> list)
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{
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T lastElement = list[list.Count - 1];
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list.RemoveAt(list.Count - 1);
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return lastElement;
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}
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public static T RemoveFirst<T>(this IList<T> list)
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{
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T firstElement = list[0];
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list.RemoveAt(0);
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return firstElement;
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}
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public static Queue<T> ToQueue<T>(this IEnumerable<T> enumerable)
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{
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return new Queue<T>(enumerable);
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}
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public static Queue<T> ToQueueWithCapacity<T>(this IEnumerable<T> enumerable, int capacity)
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{
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var queue = new Queue<T>(capacity);
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foreach (var item in enumerable)
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queue.Enqueue(item);
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return queue;
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}
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public static T[] ToArrayOfLength<T>(this IEnumerable<T> enumerable, int length)
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{
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T[] array = new T[length];
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int i = 0;
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foreach (var item in enumerable)
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{
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array[i] = item;
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i++;
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}
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return array;
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}
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public static IEnumerable<T> AppendIf<T>(this IEnumerable<T> enumerable, bool condition, T element)
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{
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return condition ? enumerable.Append(element) : enumerable;
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}
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public static void AddMultiple<T>(this ICollection<T> collection, T value, int count)
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{
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for (int i = 0; i < count; i++)
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collection.Add(value);
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}
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public static void AddMultiple<T>(this ICollection<T> collection, int count)
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{
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collection.AddMultiple(default, count);
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}
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}
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}
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