mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
32 lines
No EOL
861 B
C#
32 lines
No EOL
861 B
C#
using System;
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using System.IO;
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namespace SanAndreasUnity.Importing.RenderWareStream
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{
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public enum AtomicFlag
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{
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CollisionTest = 0x01,
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Render = 0x04,
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}
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[SectionType(0x14)]
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public class Atomic : SectionData
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{
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public readonly UInt32 FrameIndex;
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public readonly UInt32 GeometryIndex;
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public readonly AtomicFlag Flags;
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public readonly UInt32 Unused;
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public Atomic(SectionHeader header, Stream stream)
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: base(header, stream)
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{
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var data = ReadSection<Data>(); // Struct
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var reader = new BinaryReader(new MemoryStream(data.Value));
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FrameIndex = reader.ReadUInt32();
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GeometryIndex = reader.ReadUInt32();
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Flags = (AtomicFlag)reader.ReadUInt32();
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Unused = reader.ReadUInt32();
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}
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}
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} |