mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 20:13:02 +00:00
175 lines
5.7 KiB
C#
175 lines
5.7 KiB
C#
using SanAndreasUnity.Behaviours.World;
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using SanAndreasUnity.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace SanAndreasUnity.Editor
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{
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public class WaterMenuTools
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{
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private const string WaterMenuItemPrefix = EditorCore.MenuName + "/Water/";
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static void DisplayMessage(string msg)
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{
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EditorUtility.DisplayDialog("", msg, "Ok");
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}
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static Water GetWaterOrShowMessage()
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{
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if (null == Cell.Singleton || null == Cell.Singleton.Water)
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{
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DisplayMessage("Water object not found");
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return null;
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}
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return Cell.Singleton.Water;
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}
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static void SetSelection(GameObject[] objects)
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{
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Selection.objects = objects;
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if (objects.Length > 0)
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EditorGUIUtility.PingObject(objects[0]);
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}
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[MenuItem(WaterMenuItemPrefix + "Initialize water")]
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static void InitWater()
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{
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var water = GetWaterOrShowMessage();
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if (null == water)
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return;
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water.Initialize(Vector2.one * Cell.Singleton.WorldSize);
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}
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[MenuItem(WaterMenuItemPrefix + "Remove water")]
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static void RemoveWater()
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{
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var water = GetWaterOrShowMessage();
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if (null == water)
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return;
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water.transform.GetFirstLevelChildrenPreallocated().ForEach(_ => UnityEngine.Object.DestroyImmediate(_.gameObject));
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}
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[MenuItem(WaterMenuItemPrefix + "Select water faces with non-4 vertices")]
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static void SelectNon4WaterFaces()
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{
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var water = GetWaterOrShowMessage();
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if (null == water)
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return;
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var waterFaceInfos = water
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.GetComponentsInChildren<WaterFaceInfo>()
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.Where(_ => _.WaterFace.Vertices.Length != 4)
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.Select(_ => _.gameObject)
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.ToArray();
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SetSelection(waterFaceInfos);
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}
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[MenuItem(WaterMenuItemPrefix + "Select shallow water faces")]
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static void SelectShallowWaterFaces()
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{
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var water = GetWaterOrShowMessage();
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if (null == water)
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return;
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var waterFaceInfos = water
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.GetComponentsInChildren<WaterFaceInfo>()
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.Where(_ => (_.WaterFace.Flags & Importing.Items.Placements.WaterFlags.Shallow) != 0)
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.Select(_ => _.gameObject)
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.ToArray();
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SetSelection(waterFaceInfos);
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}
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[MenuItem(WaterMenuItemPrefix + "Select water faces in interiors")]
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static void SelectWaterFacesInInteriors()
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{
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var water = GetWaterOrShowMessage();
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if (null == water)
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return;
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var waterFaceInfos = water
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.GetComponentsInChildren<WaterFaceInfo>()
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.Where(_ => water.IsInterior(_.WaterFace))
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.Select(_ => _.gameObject)
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.ToArray();
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SetSelection(waterFaceInfos);
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}
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[MenuItem(WaterMenuItemPrefix + "Select water face by camera raycast")]
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static void SelectWaterFaceByCameraRaycast()
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{
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var cam = SceneView.lastActiveSceneView != null
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? SceneView.lastActiveSceneView.camera
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: null;
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if (null == cam)
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{
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DisplayMessage("Failed to find SceneView camera");
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return;
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}
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if (!Physics.Raycast(cam.transform.position, cam.transform.forward, out var hit, 10000f, Water.LayerMask, QueryTriggerInteraction.Collide))
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return;
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if (hit.transform.GetComponent<WaterFaceInfo>() == null)
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return;
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SetSelection(new GameObject[] { hit.transform.gameObject });
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}
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[MenuItem(WaterMenuItemPrefix + "Add focus point to every water face")]
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static void AddFocusPointToFaces()
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{
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var water = GetWaterOrShowMessage();
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if (null == water)
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return;
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var waterFaceInfos = water.GetComponentsInChildren<WaterFaceInfo>();
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foreach (var waterFaceInfo in waterFaceInfos)
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{
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var focusPoint = waterFaceInfo.gameObject.GetComponent<FocusPoint>();
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if (focusPoint != null)
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UnityEngine.Object.DestroyImmediate(focusPoint.gameObject);
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focusPoint = waterFaceInfo.gameObject.AddComponent<FocusPoint>();
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focusPoint.parameters = FocusPointParameters.Default;
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}
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}
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[MenuItem(WaterMenuItemPrefix + "Test collision against ground beneath")]
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static void TestCollision()
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{
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var water = GetWaterOrShowMessage();
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if (null == water)
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return;
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var waterFaceInfos = water.GetComponentsInChildren<WaterFaceInfo>();
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var collidingFaces = new List<GameObject>();
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foreach (var waterFaceInfo in waterFaceInfos)
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{
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var boxCollider = waterFaceInfo.GetComponentOrThrow<BoxCollider>();
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if (Physics.CheckBox(
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waterFaceInfo.transform.position.WithAddedY(-20f),
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boxCollider.size * 0.5f,
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waterFaceInfo.transform.rotation,
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Behaviours.GameManager.DefaultLayerMask,
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QueryTriggerInteraction.Collide))
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collidingFaces.Add(waterFaceInfo.gameObject);
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}
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if (collidingFaces.Count > 0)
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SetSelection(collidingFaces.ToArray());
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}
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}
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}
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