mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 14:00:17 +00:00
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using SanAndreasUnity.Importing.Archive;
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using SanAndreasUnity.Importing.RenderWareStream;
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using SanAndreasUnity.Utilities;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace SanAndreasUnity.Editor
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{
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public class ImportingMenuTools
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{
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private const string MenuItemPrefix = EditorCore.MenuName + "/Importing/";
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static void DisplayMessage(string msg)
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{
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EditorUtility.DisplayDialog("", msg, "Ok");
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}
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[MenuItem(MenuItemPrefix + "List clumps with collision")]
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static void ListClumpsWithCollision()
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{
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var dffList = ArchiveManager.GetFileNamesWithExtension(".dff");
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if (!EditorUtility.DisplayDialog("", $"Found {dffList.Count} DFF files.\r\nProceed ?", "Ok", "Cancel"))
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return;
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var found = new List<(Clump clump, string dffName)>();
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int i = 0;
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foreach (string fileName in dffList)
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{
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Clump clump = null;
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F.RunExceptionSafe(() => clump = ArchiveManager.ReadFile<Clump>(fileName));
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if (clump != null && clump.Collision != null)
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found.Add((clump, fileName));
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if (EditorUtility.DisplayCancelableProgressBar("", $"{fileName} , found {found.Count}", i / (float)dffList.Count))
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{
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break;
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}
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i++;
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}
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string msg = $"Finished searching for clumps with collision: num DFF files {dffList.Count}, num with collision {found.Count}";
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Debug.Log(msg);
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string logMsg = $"DFF | collision name | model id :\r\n{string.Join("\r\n", found.Select(_ => _.dffName + " | " + _.clump.Collision.Name + " | " + _.clump.Collision.ModelId))}";
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Debug.Log(logMsg);
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DisplayMessage(msg);
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}
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}
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}
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