mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
45 lines
877 B
C#
45 lines
877 B
C#
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Utilities
|
|
{
|
|
|
|
public class StateMachine {
|
|
|
|
IState m_currentState;
|
|
public IState CurrentState { get { return m_currentState; } }
|
|
bool m_isSwitchingState = false;
|
|
public float TimeWhenSwitchedState { get; private set; }
|
|
public long FrameWhenSwitchedState { get; private set; }
|
|
|
|
|
|
public void SwitchState(IState newState) {
|
|
|
|
if(m_isSwitchingState)
|
|
throw new System.Exception("Already switching state");
|
|
|
|
if (newState == m_currentState)
|
|
return;
|
|
|
|
m_isSwitchingState = true;
|
|
|
|
IState oldState = m_currentState;
|
|
|
|
m_currentState = newState;
|
|
|
|
|
|
if(oldState != null)
|
|
oldState.OnBecameInactive();
|
|
|
|
m_isSwitchingState = false;
|
|
|
|
this.TimeWhenSwitchedState = Time.time;
|
|
this.FrameWhenSwitchedState = Time.frameCount;
|
|
|
|
if(m_currentState != null)
|
|
m_currentState.OnBecameActive();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|