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https://github.com/GTA-ASM/SanAndreasUnity
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18 lines
333 B
C#
18 lines
333 B
C#
using UnityEngine;
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namespace SanAndreasUnity.Utilities
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{
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public interface IState {
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void OnBecameActive();
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void OnBecameInactive();
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bool RepresentsState(System.Type type);
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bool RepresentsState<T>() where T : IState;
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void UpdateState();
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void LateUpdateState();
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void FixedUpdateState();
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}
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}
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