SanAndreasUnity/Assets/Scripts/Editor/Config.cs
2020-05-31 19:07:22 +02:00

57 lines
No EOL
1.4 KiB
C#

using System;
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace SanAndreasUnity.Editor
{
public class Config : MonoBehaviour
{
[PostProcessBuild]
public static void CopyConfig(BuildTarget target, string pathToBuiltProject)
{
if (!IsStandaloneTarget (target))
return;
var destDir = Path.GetDirectoryName(pathToBuiltProject);
// copy config file
var dest = Path.Combine(destDir, Utilities.Config.FileName);
File.Copy(Utilities.Config.FilePath, dest, true);
// copy Data folder
var dataDir = SanAndreasUnity.Utilities.Config.DataPath;
dest = Path.Combine(destDir, Path.GetFileNameWithoutExtension(pathToBuiltProject) + "_Data");
dest = Path.Combine(dest, "Data");
if (Directory.Exists(dest))
{
Directory.Delete(dest);
}
FileUtil.CopyFileOrDirectory(dataDir, dest);
}
private static bool IsStandaloneTarget (BuildTarget target)
{
switch (target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
case BuildTarget.StandaloneLinux:
case BuildTarget.StandaloneLinux64:
case BuildTarget.StandaloneLinuxUniversal:
case BuildTarget.StandaloneOSX:
return true;
}
return false;
}
}
}