mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-23 19:03:07 +00:00
78 lines
1.7 KiB
C#
78 lines
1.7 KiB
C#
using UnityEngine;
|
|
using SanAndreasUnity.Utilities;
|
|
using SanAndreasUnity.Importing.Animation;
|
|
|
|
namespace SanAndreasUnity.Behaviours.Peds.States
|
|
{
|
|
|
|
public class FlyState : BaseScriptState
|
|
{
|
|
public float moveMultiplier = 10f;
|
|
public float moveFastMultiplier = 100f;
|
|
private bool m_flyThrough = false;
|
|
|
|
|
|
|
|
public override void OnBecameActive ()
|
|
{
|
|
base.OnBecameActive ();
|
|
|
|
m_model.PlayAnim(AnimGroup.WalkCycle, AnimIndex.RoadCross, PlayMode.StopAll); // play 'flying' animation
|
|
}
|
|
|
|
public override void OnBecameInactive ()
|
|
{
|
|
m_ped.characterController.detectCollisions = true;
|
|
base.OnBecameInactive ();
|
|
}
|
|
|
|
public void EnterState (bool flyThrough)
|
|
{
|
|
m_ped.SwitchState<FlyState> ();
|
|
m_flyThrough = flyThrough;
|
|
m_ped.characterController.detectCollisions = !flyThrough;
|
|
}
|
|
|
|
public override void OnSubmitPressed ()
|
|
{
|
|
if (m_isServer)
|
|
m_ped.TryEnterVehicleInRange ();
|
|
else
|
|
base.OnSubmitPressed();
|
|
}
|
|
|
|
public override void OnJumpPressed ()
|
|
{
|
|
// ignore
|
|
}
|
|
|
|
public override void OnFlyButtonPressed ()
|
|
{
|
|
m_ped.SwitchState<StandState> ();
|
|
}
|
|
|
|
public override void OnFlyThroughButtonPressed ()
|
|
{
|
|
// toggle collision detection
|
|
m_flyThrough = !m_flyThrough;
|
|
m_ped.characterController.detectCollisions = !m_flyThrough;
|
|
}
|
|
|
|
protected override void UpdateHeading ()
|
|
{
|
|
m_ped.Heading = Vector3.Scale(m_ped.Movement, new Vector3(1f, 0f, 1f)).normalized;
|
|
}
|
|
|
|
protected override void UpdateMovement ()
|
|
{
|
|
Vector3 delta = m_ped.Movement * Time.fixedDeltaTime;
|
|
delta *= m_ped.IsSprintOn ? this.moveFastMultiplier : this.moveMultiplier;
|
|
if (m_flyThrough)
|
|
m_ped.transform.position += delta;
|
|
else
|
|
m_ped.characterController.Move (delta);
|
|
}
|
|
|
|
}
|
|
|
|
}
|