mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
118 lines
3.1 KiB
C#
118 lines
3.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Importing.Items.Definitions;
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using System.Linq;
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using SanAndreasUnity.Behaviours.Peds.AI;
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namespace SanAndreasUnity.Behaviours
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{
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public partial class Ped
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{
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public static IEnumerable<PedestrianDef> SpawnablePedDefs {
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get {
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return Item.GetDefinitions<PedestrianDef> ().Where (def => def.Id != 0 && def.ModelName != "WMYST"
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&& def.TextureDictionaryName != "generic");
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}
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}
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public static Ped SpawnPed (PedestrianDef def, Vector3 pos, Quaternion rot, bool spawnOnNetwork)
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{
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Net.NetStatus.ThrowIfNotOnServer();
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CheckPedPrefab ();
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var go = Instantiate (PedManager.Instance.pedPrefab, pos, rot);
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go.name = "Ped " + def.ModelName + " " + def.Id;
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var ped = go.GetComponentOrThrow<Ped> ();
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ped.PlayerModel.StartingPedId = def.Id;
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ped.EnterVehicleRadius = PedManager.Instance.AIVehicleEnterDistance;
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if (spawnOnNetwork)
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Net.NetManager.Spawn(go);
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return ped;
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}
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public static Ped SpawnPed (int pedId, Vector3 pos, Quaternion rot, bool spawnOnNetwork)
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{
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var def = Item.GetDefinition<PedestrianDef> (pedId);
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if (null == def)
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throw new System.ArgumentException ("Failed to spawn ped: definition not found by id: " + pedId);
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return SpawnPed (def, pos, rot, spawnOnNetwork);
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}
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public static PedAI SpawnPedAI(int pedId, Vector3 pos, Quaternion rot)
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{
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var ped = SpawnPed(pedId, pos, rot, true);
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return ped.gameObject.GetOrAddComponent<PedAI>();
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}
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public static PedAI SpawnPedAI(int pedId, Transform nearbyTransform, float minDistance = 5f, float maxDistance = 15f)
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{
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if (GetPositionForPedSpawn (out var pos, out var rot, nearbyTransform, minDistance, maxDistance))
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return SpawnPedAI(pedId, pos, rot);
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return null;
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}
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public static PedAI SpawnPedStalker (int pedId, Vector3 pos, Quaternion rot, Ped targetPed)
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{
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var ped = SpawnPed (pedId, pos, rot, true);
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var pedAI = ped.gameObject.GetOrAddComponent<PedAI> ();
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pedAI.StartFollowing(targetPed);
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return pedAI;
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}
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public static PedAI SpawnPedStalker (int pedId, Transform nearbyTransform, Ped targetPed)
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{
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Vector3 pos;
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Quaternion rot;
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if (GetPositionForPedSpawn (out pos, out rot, nearbyTransform))
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return SpawnPedStalker (pedId, pos, rot, targetPed);
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return null;
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}
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public static bool GetPositionForPedSpawn(
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out Vector3 pos,
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out Quaternion rot,
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Transform nearbyTransform,
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float minDistance = 5f,
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float maxDistance = 15f)
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{
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pos = Vector3.zero;
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rot = Quaternion.identity;
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if (nearbyTransform != null) {
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Vector3 offset = Random.onUnitSphere;
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offset.y = 0f;
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offset.Normalize ();
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offset *= Random.Range (minDistance, maxDistance);
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pos = nearbyTransform.TransformPoint (offset);
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rot = Random.rotation;
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return true;
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}
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return false;
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}
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private static void CheckPedPrefab ()
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{
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if(null == PedManager.Instance.pedPrefab)
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throw new System.Exception ("Ped prefab is null");
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}
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}
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}
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