mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-30 15:59:09 +00:00
194 lines
4.9 KiB
C#
194 lines
4.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using GTAAudioSharp;
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using System.IO;
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using SanAndreasUnity.Audio;
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namespace SanAndreasUnity.Behaviours.Audio
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{
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public class AudioManager : MonoBehaviour
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{
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public static AudioManager Instance { get; private set; }
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private static GTAAudioFiles s_gtaAudioFiles;
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public static GTAAudioFiles AudioFiles { get { return s_gtaAudioFiles; } }
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// private Dictionary<string, AudioClip> sfxAudioClips = new Dictionary<string, AudioClip>();
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// private Dictionary<string, AudioClip> streamsAudioClips = new Dictionary<string, AudioClip>();
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// private Dictionary<string, AudioStream> streamsAudioStreams = new Dictionary<string, AudioStream>();
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public bool playStartupSound = true;
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public float startupSoundTimeOffset = 0f;
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static AudioSource s_startupAudioSource;
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public const int kSfxSampleSize = 2;
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void Awake ()
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{
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Instance = this;
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}
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void OnDisable ()
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{
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if (s_gtaAudioFiles != null)
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{
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s_gtaAudioFiles.Dispose ();
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s_gtaAudioFiles = null;
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}
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}
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void Start () {
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}
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void OnLoaderFinished ()
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{
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if (s_startupAudioSource != null)
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{
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Destroy (s_startupAudioSource.gameObject);
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}
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}
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public static void InitFromLoader ()
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{
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s_gtaAudioFiles = GTAAudio.OpenRead (Path.Combine (Utilities.Config.GamePath, "audio"));
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if (Instance.playStartupSound)
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{
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s_startupAudioSource = PlayStream ("Beats", 1);
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if (s_startupAudioSource != null)
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s_startupAudioSource.time = Instance.startupSoundTimeOffset;
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}
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}
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public static AudioClip CreateAudioClipFromStream (string streamFileName, int bankIndex)
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{
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AudioStream audio_stream = null;
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System.DateTime startTime = System.DateTime.Now;
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int streams_bank_index = bankIndex;
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string streams_file_name = streamFileName;
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string key = streams_file_name + "." + streams_bank_index;
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if ((s_gtaAudioFiles != null) && (streams_bank_index >= 0))
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{
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try
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{
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Stream stream = s_gtaAudioFiles.OpenStreamsAudioStreamByName(streams_file_name, (uint)streams_bank_index);
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if (stream != null)
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{
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audio_stream = new AudioStream(stream, key, true);
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}
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}
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catch (System.Exception e)
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{
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Debug.LogError(e);
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}
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}
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if (audio_stream != null)
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{
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System.TimeSpan time_span = System.DateTime.Now - startTime;
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Debug.Log("\"" + key + "\" took " + time_span.TotalSeconds + " seconds.");
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return audio_stream.AudioClip;
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}
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return null;
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}
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public static AudioSource PlayStream (string streamFileName, int bankIndex)
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{
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var clip = CreateAudioClipFromStream (streamFileName, bankIndex);
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if (clip != null)
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{
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AudioSource audioSource = new GameObject (streamFileName + "." + bankIndex).AddComponent<AudioSource> ();
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audioSource.time = 0.0f;
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audioSource.clip = clip;
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audioSource.Play();
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// destroy game object when sound is finished playing
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Destroy( audioSource.gameObject, clip.length );
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return audioSource;
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}
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return null;
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}
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public static AudioClip CreateAudioClipFromSfx (string sfxFileName, int bankIndex, int audioIndex)
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{
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if (null == s_gtaAudioFiles || bankIndex < 0 || audioIndex < 0)
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return null;
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AudioClip ret = null;
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string clipName = sfxFileName + "." + bankIndex + "." + audioIndex;
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try
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{
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using (GTAAudioStream audio_stream = s_gtaAudioFiles.OpenSFXAudioStreamByName(sfxFileName, (uint)bankIndex, (uint)audioIndex))
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{
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if (audio_stream != null)
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{
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ret = CreateAudioClipFromSfx (clipName, audio_stream);
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}
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}
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}
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catch (System.Exception e)
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{
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Debug.LogError(e);
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}
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return ret;
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}
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static AudioClip CreateAudioClipFromSfx (string clipName, GTAAudioStream audio_stream)
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{
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AudioClip ret = null;
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byte[] int_pcm = new byte[audio_stream.Length];
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if (audio_stream.Read(int_pcm, 0, int_pcm.Length) == int_pcm.Length)
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{
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float[] float_pcm = new float[int_pcm.Length / sizeof(short)];
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for (int i = 0; i < float_pcm.Length; i++)
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{
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float_pcm[i] = Mathf.Clamp(((short)(int_pcm[i * sizeof(short)] | (int_pcm[(i * sizeof(short)) + 1] << 8)) / 32767.5f), -1.0f, 1.0f);
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}
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ret = AudioClip.Create(clipName, float_pcm.Length, 1, audio_stream.SampleRate, false);
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ret.SetData(float_pcm, 0);
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// Debug.LogFormat("loaded sfx: name {0}, offset {1}, size {2}, length {3}, bitrate Kb/s {4}, stream size {5}, freq {6}",
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// clipName, 0, 0, ret.length,
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// FreqToKbs (audio_stream.SampleRate), audio_stream.Length, audio_stream.SampleRate);
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}
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return ret;
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}
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static float FreqToKbs(int freq)
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{
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return freq * kSfxSampleSize * 8f / 1000f;
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}
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static float KbsToFreq(float kbs)
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{
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return kbs / 8f * 1000f / kSfxSampleSize;
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}
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}
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}
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