mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
111 lines
3.3 KiB
C#
111 lines
3.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace SanAndreasUnity.Utilities
|
|
{
|
|
public class CoroutineInfo
|
|
{
|
|
private static long s_lastId = 0;
|
|
public long Id { get; } = ++s_lastId;
|
|
|
|
public IEnumerator coroutine { get; }
|
|
public System.Action onFinishSuccess { get; }
|
|
public System.Action<System.Exception> onFinishError { get; }
|
|
|
|
public CoroutineInfo(IEnumerator coroutine, Action onFinishSuccess, Action<Exception> onFinishError)
|
|
{
|
|
this.coroutine = coroutine;
|
|
this.onFinishSuccess = onFinishSuccess;
|
|
this.onFinishError = onFinishError;
|
|
}
|
|
}
|
|
|
|
public class CoroutineRunner
|
|
{
|
|
private List<CoroutineInfo> m_coroutines = new List<CoroutineInfo>();
|
|
private List<CoroutineInfo> m_newCoroutines = new List<CoroutineInfo>();
|
|
|
|
|
|
public CoroutineInfo StartCoroutine(IEnumerator coroutine, System.Action onFinishSuccess, System.Action<System.Exception> onFinishError)
|
|
{
|
|
var coroutineInfo = new CoroutineInfo(coroutine, onFinishSuccess, onFinishError);
|
|
m_newCoroutines.Add(coroutineInfo);
|
|
return coroutineInfo;
|
|
}
|
|
|
|
public void StopCoroutine(CoroutineInfo coroutineInfo)
|
|
{
|
|
if (null == coroutineInfo)
|
|
return;
|
|
|
|
int index = m_coroutines.IndexOf(coroutineInfo);
|
|
if (index >= 0)
|
|
m_coroutines[index] = null;
|
|
|
|
m_newCoroutines.Remove(coroutineInfo);
|
|
}
|
|
|
|
public bool IsCoroutineRunning(CoroutineInfo coroutineInfo)
|
|
{
|
|
if (null == coroutineInfo)
|
|
return false;
|
|
|
|
return m_coroutines.Contains(coroutineInfo);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
m_coroutines.RemoveAll(c => null == c);
|
|
|
|
m_coroutines.AddRange(m_newCoroutines);
|
|
m_newCoroutines.Clear();
|
|
|
|
for (int i = 0; i < m_coroutines.Count; i++)
|
|
{
|
|
this.UpdateCoroutine(m_coroutines[i], i);
|
|
}
|
|
|
|
}
|
|
|
|
void UpdateCoroutine(CoroutineInfo coroutine, int coroutineIndex)
|
|
{
|
|
bool isFinished = false;
|
|
bool isSuccess = false;
|
|
System.Exception failureException = null;
|
|
|
|
try
|
|
{
|
|
if (!coroutine.coroutine.MoveNext())
|
|
{
|
|
isFinished = true;
|
|
isSuccess = true;
|
|
}
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
isFinished = true;
|
|
isSuccess = false;
|
|
failureException = ex;
|
|
Debug.LogException(ex);
|
|
}
|
|
|
|
if (isFinished)
|
|
{
|
|
m_coroutines[coroutineIndex] = null;
|
|
|
|
if (isSuccess)
|
|
{
|
|
if (coroutine.onFinishSuccess != null)
|
|
F.RunExceptionSafe(coroutine.onFinishSuccess);
|
|
}
|
|
else
|
|
{
|
|
if (coroutine.onFinishError != null)
|
|
F.RunExceptionSafe(() => coroutine.onFinishError(failureException));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|