SanAndreasUnity/Assets/Scripts/Utilities/CoroutineRunner.cs
in0finite 473ae83c8d ...
2022-01-21 02:01:49 +01:00

111 lines
3.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SanAndreasUnity.Utilities
{
public class CoroutineInfo
{
private static long s_lastId = 0;
public long Id { get; } = ++s_lastId;
public IEnumerator coroutine { get; }
public System.Action onFinishSuccess { get; }
public System.Action<System.Exception> onFinishError { get; }
public CoroutineInfo(IEnumerator coroutine, Action onFinishSuccess, Action<Exception> onFinishError)
{
this.coroutine = coroutine;
this.onFinishSuccess = onFinishSuccess;
this.onFinishError = onFinishError;
}
}
public class CoroutineRunner
{
private List<CoroutineInfo> m_coroutines = new List<CoroutineInfo>();
private List<CoroutineInfo> m_newCoroutines = new List<CoroutineInfo>();
public CoroutineInfo StartCoroutine(IEnumerator coroutine, System.Action onFinishSuccess, System.Action<System.Exception> onFinishError)
{
var coroutineInfo = new CoroutineInfo(coroutine, onFinishSuccess, onFinishError);
m_newCoroutines.Add(coroutineInfo);
return coroutineInfo;
}
public void StopCoroutine(CoroutineInfo coroutineInfo)
{
if (null == coroutineInfo)
return;
int index = m_coroutines.IndexOf(coroutineInfo);
if (index >= 0)
m_coroutines[index] = null;
m_newCoroutines.Remove(coroutineInfo);
}
public bool IsCoroutineRunning(CoroutineInfo coroutineInfo)
{
if (null == coroutineInfo)
return false;
return m_coroutines.Contains(coroutineInfo);
}
public void Update()
{
m_coroutines.RemoveAll(c => null == c);
m_coroutines.AddRange(m_newCoroutines);
m_newCoroutines.Clear();
for (int i = 0; i < m_coroutines.Count; i++)
{
this.UpdateCoroutine(m_coroutines[i], i);
}
}
void UpdateCoroutine(CoroutineInfo coroutine, int coroutineIndex)
{
bool isFinished = false;
bool isSuccess = false;
System.Exception failureException = null;
try
{
if (!coroutine.coroutine.MoveNext())
{
isFinished = true;
isSuccess = true;
}
}
catch (System.Exception ex)
{
isFinished = true;
isSuccess = false;
failureException = ex;
Debug.LogException(ex);
}
if (isFinished)
{
m_coroutines[coroutineIndex] = null;
if (isSuccess)
{
if (coroutine.onFinishSuccess != null)
F.RunExceptionSafe(coroutine.onFinishSuccess);
}
else
{
if (coroutine.onFinishError != null)
F.RunExceptionSafe(() => coroutine.onFinishError(failureException));
}
}
}
}
}