mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 14:44:17 +00:00
246 lines
7.1 KiB
C#
246 lines
7.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Net;
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using System.Linq;
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using System.Threading.Tasks;
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using NetworkDiscoveryUnity;
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namespace SanAndreasUnity.UI
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{
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public class JoinGameWindow : PauseMenuWindow
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{
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[SerializeField] string m_ipStr = "127.0.0.1";
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string m_portStr = NetManager.defaultListenPortNumber.ToString();
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string[] m_tabNames = new string[]{"Internet", "LAN", "Direct" };
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private const int InternetTabIndex = 0, LanTabIndex = 1, DirectTabIndex = 2;
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int m_currentTabIndex = InternetTabIndex;
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NetworkDiscoveryHUD m_netDiscoveryHUD;
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private List<ServerInfo> _serversFromMasterServer = new List<ServerInfo>();
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private Vector2 _masterServerScrollViewPos;
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bool _isRefreshingMasterServerList = false;
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MessageBox _masterServerErrorMessageBox;
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bool m_refreshedMasterServerWhenOpened = false;
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JoinGameWindow()
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{
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// set default parameters
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this.windowName = "Join Game";
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this.useScrollView = true;
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}
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void Start ()
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{
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// adjust rect
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float width = Mathf.Min(900, Screen.width * 0.9f);
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float height = width * 9f / 16f;
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this.windowRect = GUIUtils.GetCenteredRect(new Vector2(width, height));
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m_netDiscoveryHUD = NetworkDiscoveryManager.Singleton.NetworkDiscovery.GetComponentOrThrow<NetworkDiscoveryHUD>();
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m_netDiscoveryHUD.drawGUI = false;
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m_netDiscoveryHUD.onConnectEvent.RemoveAllListeners();
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m_netDiscoveryHUD.onConnectEvent.AddListener(this.ConnectFromDiscovery);
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m_netDiscoveryHUD.additionalDataToDisplay.AddRange(new string[]
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{
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NetworkDiscoveryManager.NumPlayersKey,
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NetworkDiscoveryManager.MaxNumPlayersKey,
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});
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}
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void Update()
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{
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if (PauseMenu.IsOpened)
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this.IsOpened = false;
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}
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protected override void OnWindowOpened()
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{
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if (m_refreshedMasterServerWhenOpened)
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return;
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m_refreshedMasterServerWhenOpened = true;
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#pragma warning disable 4014
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RefreshMasterServersButtonPressed();
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#pragma warning restore 4014
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}
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protected override void OnWindowGUI ()
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{
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m_currentTabIndex = GUIUtils.TabsControl(m_currentTabIndex, m_tabNames);
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GUILayout.Space(20);
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if (DirectTabIndex == m_currentTabIndex)
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{
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GUILayout.Label ("IP:");
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m_ipStr = GUILayout.TextField(m_ipStr, GUILayout.Width(200));
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GUILayout.Label ("Port:");
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m_portStr = GUILayout.TextField(m_portStr, GUILayout.Width(100));
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}
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else if (LanTabIndex == m_currentTabIndex)
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{
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m_netDiscoveryHUD.width = (int) this.WindowSize.x - 30;
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m_netDiscoveryHUD.DisplayServers();
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}
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else if (InternetTabIndex == m_currentTabIndex)
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{
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int availableWidth = (int) this.WindowSize.x - 50;
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float[] widthPercentages = new float[] { 0.35f, 0.25f, 0.4f };
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string[] columnNames = new string[] {"Name", "Players", "IP" };
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// header
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GUILayout.BeginHorizontal();
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for (int i = 0; i < columnNames.Length; i++)
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{
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GUILayout.Button(columnNames[i], GUILayout.Width(availableWidth * widthPercentages[i]));
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}
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GUILayout.EndHorizontal();
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_masterServerScrollViewPos = GUILayout.BeginScrollView(_masterServerScrollViewPos);
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foreach (ServerInfo info in _serversFromMasterServer)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label(info.Name, GUIUtils.CenteredLabelStyle, GUILayout.Width(availableWidth * widthPercentages[0]));
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GUILayout.Label($"{info.NumPlayersOnline}/{info.MaxPlayers}", GUIUtils.CenteredLabelStyle, GUILayout.Width(availableWidth * widthPercentages[1]));
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GUI.enabled = ! NetStatus.IsClientActive();
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if (GUILayout.Button($"{info.IP}:{info.Port}", GUILayout.Width(availableWidth * widthPercentages[2])))
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ConnectToServerFromMasterServer(info);
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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}
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GUILayout.EndScrollView();
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}
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}
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protected override void OnWindowGUIAfterContent()
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{
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// label with status
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string strStatus = "Disconnected";
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if (NetStatus.IsClientConnecting())
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{
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strStatus = "Connecting.";
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for (int i = 0; i < ((int)Time.realtimeSinceStartup) % 3; i++)
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strStatus += ".";
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}
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else if (NetStatus.IsClientConnected())
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{
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strStatus = "Connected";
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}
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GUILayout.Label("Status: " + strStatus);
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// button for connecting/disconnecting/refreshing
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string buttonText = "Connect";
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System.Action buttonAction = this.ConnectDirectly;
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if (NetStatus.IsClientConnecting())
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{
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buttonText = "Disconnect";
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buttonAction = this.Disconnect;
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}
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else if (NetStatus.IsClientConnected())
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{
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GUI.enabled = false;
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buttonText = "Connected";
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buttonAction = () => {};
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}
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else
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{
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if (LanTabIndex == m_currentTabIndex)
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{
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GUI.enabled = ! m_netDiscoveryHUD.IsRefreshing;
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buttonText = m_netDiscoveryHUD.IsRefreshing ? ( "Refreshing." + new string('.', (int) ((Time.time * 2) % 3)) ) : "Refresh LAN";
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buttonAction = () => m_netDiscoveryHUD.Refresh();
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}
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else if (InternetTabIndex == m_currentTabIndex)
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{
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GUI.enabled = !_isRefreshingMasterServerList;
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buttonText = _isRefreshingMasterServerList ? ( "Refreshing." + new string('.', (int) ((Time.time * 2) % 3)) ) : "Refresh servers";
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buttonAction = async () => await RefreshMasterServersButtonPressed();
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}
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}
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if (GUIUtils.ButtonWithCalculatedSize(buttonText, 80, 30))
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buttonAction();
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GUI.enabled = true;
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}
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async Task RefreshMasterServersButtonPressed()
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{
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_isRefreshingMasterServerList = true;
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_serversFromMasterServer = new List<ServerInfo>();
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try
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{
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_serversFromMasterServer = await MasterServerClient.Instance.GetAllServers();
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}
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catch (System.Exception ex)
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{
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Debug.LogException(ex);
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if (_masterServerErrorMessageBox != null)
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_masterServerErrorMessageBox.DestroyWindow();
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_masterServerErrorMessageBox = MessageBox.Show("Error refreshing master server", ex.ToString());
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}
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_isRefreshingMasterServerList = false;
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}
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void ConnectDirectly()
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{
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this.Connect(m_ipStr, ushort.Parse(m_portStr));
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}
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void ConnectFromDiscovery(NetworkDiscovery.DiscoveryInfo info)
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{
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this.Connect(info.EndPoint.Address.ToString(), info.GetGameServerPort());
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}
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void ConnectToServerFromMasterServer(ServerInfo serverInfo)
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{
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Connect(serverInfo.IP, (ushort) serverInfo.Port);
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}
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void Connect(string ip, ushort port)
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{
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try
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{
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NetManager.StartClient(ip, port);
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}
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catch (System.Exception ex)
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{
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Debug.LogException(ex);
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MessageBox.Show("Error", ex.ToString());
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}
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}
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void Disconnect()
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{
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NetManager.StopNetwork();
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}
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}
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}
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