mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 14:44:17 +00:00
422 lines
No EOL
9.5 KiB
C#
422 lines
No EOL
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace SanAndreasUnity.UI
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{
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public class Console : PauseMenuWindow
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{
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#region Inspector Settings
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/// <summary>
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/// Whether to only keep a certain number of logs, useful if memory usage is a concern.
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/// </summary>
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public bool restrictLogCount = true;
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/// <summary>
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/// Number of logs to keep before removing old ones.
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/// </summary>
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public int maxLogCount = 1000;
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#endregion
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static readonly GUIContent s_clearLabel = new GUIContent("Clear", "Clear the contents of the console.");
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static readonly GUIContent s_collapseLabel = new GUIContent("Collapse", "Hide repeated messages.");
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private static readonly LogType[] s_allLogTypes = new LogType[] {
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LogType.Log, LogType.Warning, LogType.Error, LogType.Exception, LogType.Assert
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};
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static readonly Dictionary<LogType, Color> s_logTypeColors = new Dictionary<LogType, Color>
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{
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{ LogType.Assert, Color.red },
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{ LogType.Error, Color.red },
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{ LogType.Exception, Color.red },
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{ LogType.Log, Color.white },
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{ LogType.Warning, Color.yellow },
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};
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bool m_isCollapsed;
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public bool IsCollapsed { get { return this.m_isCollapsed; } set { this.m_isCollapsed = value; } }
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bool ShowDetails { get; set; }
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Vector2 m_detailsAreaScrollViewPos = Vector2.zero;
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int m_selectedLogIndex = -1;
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readonly List<Log> m_logs = new List<Log>();
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readonly Utilities.ConcurrentQueue<Log> m_queuedLogs = new Utilities.ConcurrentQueue<Log>();
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readonly Dictionary<LogType, bool> m_logTypeFilters = new Dictionary<LogType, bool>
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{
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{ LogType.Assert, true },
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{ LogType.Error, true },
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{ LogType.Exception, true },
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{ LogType.Log, true },
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{ LogType.Warning, true },
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};
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private Dictionary<LogType, int> m_numMessagesPerType = new Dictionary<LogType, int> ();
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Console ()
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{
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this.windowName = "Console";
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this.useScrollView = false;
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}
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internal static void OnEventSubscriberAwake()
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{
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var console = FindObjectOfType<Console>();
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if (null == console)
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{
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Debug.LogError("Failed to find console object");
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return;
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}
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console.OnEventSubscriberAwakeNonStatic();
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}
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void OnEventSubscriberAwakeNonStatic()
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{
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Application.logMessageReceivedThreaded += HandleLogThreaded;
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}
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#region MonoBehaviour Messages
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protected override void OnDisable()
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{
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Application.logMessageReceivedThreaded -= HandleLogThreaded;
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base.OnDisable();
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}
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void Start ()
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{
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc( new Vector2(0.9f, 0.8f) );
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}
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void Update()
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{
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UpdateQueuedLogs();
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}
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#endregion
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static void RestoreContentColor ()
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{
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GUI.contentColor = Color.white;
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}
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void DrawCollapsedLog(Log log, int index)
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{
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bool isSelected = index == m_selectedLogIndex;
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if (isSelected)
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GUI.contentColor = Color.green;
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(log.GetTruncatedMessage(), GUI.skin.label))
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{
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if(isSelected)
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m_selectedLogIndex = -1;
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else
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m_selectedLogIndex = index;
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}
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GUILayout.FlexibleSpace();
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GUILayout.Label(log.count.ToString(), GUI.skin.box);
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GUILayout.EndHorizontal();
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if (isSelected)
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RestoreContentColor();
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}
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void DrawExpandedLog(Log log, int index)
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{
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bool isSelected = index == m_selectedLogIndex;
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if (isSelected)
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GUI.contentColor = Color.green;
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for (var i = 0; i < log.count; i += 1)
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{
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if (GUILayout.Button(log.GetTruncatedMessage(), GUI.skin.label))
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{
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if(isSelected)
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m_selectedLogIndex = -1;
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else
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m_selectedLogIndex = index;
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}
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}
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if (isSelected)
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RestoreContentColor();
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}
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void DrawLog(Log log, int index)
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{
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GUI.contentColor = s_logTypeColors[log.type];
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if (m_isCollapsed)
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{
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DrawCollapsedLog(log, index);
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}
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else
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{
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DrawExpandedLog(log, index);
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}
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}
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void DrawLogList()
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{
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scrollPos = GUILayout.BeginScrollView(scrollPos);
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// Used to determine height of accumulated log labels.
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GUILayout.BeginVertical();
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foreach (LogType logType in s_allLogTypes)
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m_numMessagesPerType [logType] = 0;
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for (int i=0; i < m_logs.Count; i++)
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{
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Log log = m_logs[i];
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if (IsLogVisible (log))
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DrawLog (log, i);
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m_numMessagesPerType [log.type] += (m_isCollapsed ? 1 : log.count);
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}
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GUILayout.EndVertical();
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var innerScrollRect = GUILayoutUtility.GetLastRect();
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GUILayout.EndScrollView();
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var outerScrollRect = GUILayoutUtility.GetLastRect();
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// If we're scrolled to bottom now, guarantee that it continues to be in next cycle.
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if (Event.current.type == EventType.Repaint && IsScrolledToBottom(innerScrollRect, outerScrollRect))
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{
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ScrollToBottom();
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}
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// Ensure GUI colour is reset before drawing other components.
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GUI.contentColor = Color.white;
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}
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void DrawDetails()
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{
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float height = Mathf.Max( this.windowRect.height / 4, 100 );
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m_detailsAreaScrollViewPos = GUILayout.BeginScrollView(m_detailsAreaScrollViewPos, GUILayout.Height(height));
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if (m_selectedLogIndex >= 0 && m_selectedLogIndex < this.m_logs.Count)
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{
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Log log = this.m_logs[m_selectedLogIndex];
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GUILayout.Label(log.message);
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GUILayout.Space(5);
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GUILayout.Label(log.stackTrace);
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}
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GUILayout.EndScrollView();
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}
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void DrawToolbar()
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{
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GUILayout.BeginHorizontal();
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foreach (LogType logType in s_allLogTypes)
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{
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bool currentState = m_logTypeFilters[logType];
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int count = m_numMessagesPerType [logType];
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string label = logType.ToString() + ( (count > 0) ? (" [" + count + "]") : "" );
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GUI.contentColor = s_logTypeColors [logType];
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m_logTypeFilters[logType] = GUILayout.Toggle (currentState, label, GUILayout.ExpandWidth(false));
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GUILayout.Space(15);
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}
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GUILayout.EndHorizontal();
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RestoreContentColor ();
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GUILayout.BeginHorizontal ();
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if (Utilities.GUIUtils.ButtonWithCalculatedSize (s_clearLabel))
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{
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m_logs.Clear();
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m_selectedLogIndex = -1;
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}
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GUILayout.Space (10);
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m_isCollapsed = GUILayout.Toggle (m_isCollapsed, s_collapseLabel, GUILayout.ExpandWidth(false));
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ShowDetails = GUILayout.Toggle (ShowDetails, "Show details", GUILayout.ExpandWidth(false));
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GUILayout.Space (10);
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GUILayout.Label("Cap: " + m_logs.Capacity);
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GUILayout.Label("MT queue count: " + m_queuedLogs.Count);
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GUILayout.EndHorizontal ();
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}
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void DrawWindow()
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{
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DrawLogList();
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if (this.ShowDetails)
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{
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Utilities.GUIUtils.DrawHorizontalLine(2f, 3f, Color.black);
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this.DrawDetails();
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}
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Utilities.GUIUtils.DrawHorizontalLine(2f, 3f, Color.black);
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DrawToolbar();
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}
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protected override void OnWindowGUI ()
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{
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DrawWindow ();
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}
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Log? GetLastLog()
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{
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if (m_logs.Count == 0)
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{
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return null;
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}
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return m_logs[m_logs.Count - 1];
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}
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void UpdateQueuedLogs()
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{
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foreach (Log log in m_queuedLogs.DequeueAll())
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{
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ProcessLogItem(log);
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}
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}
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void HandleLogThreaded(string message, string stackTrace, LogType type)
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{
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var log = new Log
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{
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count = 1,
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message = message,
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stackTrace = stackTrace,
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type = type,
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};
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// Queue the log into a ConcurrentQueue to be processed later in the Unity main thread,
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// so that we don't get GUI-related errors for logs coming from other threads
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m_queuedLogs.Enqueue(log);
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}
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void ProcessLogItem(Log log)
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{
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var lastLog = GetLastLog();
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var isDuplicateOfLastLog = lastLog.HasValue && log.Equals(lastLog.Value);
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if (isDuplicateOfLastLog)
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{
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// Replace previous log with incremented count instead of adding a new one.
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log.count = lastLog.Value.count + 1;
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m_logs[m_logs.Count - 1] = log;
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}
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else
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{
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m_logs.Add(log);
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TrimExcessLogs();
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}
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}
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bool IsLogVisible(Log log)
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{
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return m_logTypeFilters[log.type];
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}
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bool IsScrolledToBottom(Rect innerScrollRect, Rect outerScrollRect)
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{
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var innerScrollHeight = innerScrollRect.height;
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// Take into account extra padding added to the scroll container.
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var outerScrollHeight = outerScrollRect.height - GUI.skin.box.padding.vertical;
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// If contents of scroll view haven't exceeded outer container, treat it as scrolled to bottom.
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if (outerScrollHeight > innerScrollHeight)
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{
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return true;
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}
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// Scrolled to bottom (with error margin for float math)
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return Mathf.Approximately(innerScrollHeight, scrollPos.y + outerScrollHeight);
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}
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void ScrollToBottom()
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{
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scrollPos = new Vector2(0, Int32.MaxValue);
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}
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void TrimExcessLogs()
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{
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if (!this.restrictLogCount)
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{
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return;
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}
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int amountToRemove = m_logs.Count - this.maxLogCount;
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if (amountToRemove <= 0)
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{
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return;
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}
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m_logs.RemoveRange(0, amountToRemove);
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}
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}
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/// <summary>
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/// A basic container for log details.
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/// </summary>
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struct Log
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{
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public int count;
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public string message;
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public string stackTrace;
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public LogType type;
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/// <summary>
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/// The max string length supported by UnityEngine.GUILayout.Label without triggering this error:
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/// "String too long for TextMeshGenerator. Cutting off characters."
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/// </summary>
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private const int MaxMessageLength = 16382;
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public bool Equals(Log log)
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{
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return message == log.message && stackTrace == log.stackTrace && type == log.type;
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}
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/// <summary>
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/// Return a truncated message if it exceeds the max message length
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/// </summary>
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public string GetTruncatedMessage()
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{
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if (string.IsNullOrEmpty(message)) return message;
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return message.Length <= MaxMessageLength ? message : message.Substring(0, MaxMessageLength);
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}
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}
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} |