mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 14:44:17 +00:00
77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using UnityEngine.UI;
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using System.Linq;
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using System.Text;
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namespace SanAndreasUnity.UI
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{
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public class ChatDisplay : MonoBehaviour
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{
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Queue<Chat.ChatMessage> m_chatMessages = new Queue<Chat.ChatMessage>();
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public int maxNumChatMessages = 5;
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public float timeToRemoveMessage = 3f;
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public Text chatText;
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StringBuilder _stringBuilder = new StringBuilder();
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void Start()
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{
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if (!F.IsInHeadlessMode)
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Chat.ChatManager.onChatMessage += OnChatMsg;
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}
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void OnChatMsg(Chat.ChatMessage chatMsg)
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{
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if (m_chatMessages.Count >= this.maxNumChatMessages)
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m_chatMessages.Dequeue();
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m_chatMessages.Enqueue(chatMsg);
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if (!this.IsInvoking(nameof(RemoveMessage)))
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this.Invoke(nameof(RemoveMessage), this.timeToRemoveMessage);
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this.UpdateUI();
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}
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void RemoveMessage()
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{
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if (m_chatMessages.Count > 0)
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m_chatMessages.Dequeue();
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// invoke again if there are more messages
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if (m_chatMessages.Count > 0)
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this.Invoke(nameof(RemoveMessage), this.timeToRemoveMessage);
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this.UpdateUI();
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}
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void UpdateUI()
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{
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_stringBuilder.Clear();
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_stringBuilder.EnsureCapacity(m_chatMessages.Count * 100);
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foreach (var chatMessage in m_chatMessages)
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{
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GetDisplayTextForChatMessage(chatMessage, _stringBuilder);
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}
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this.chatText.text = _stringBuilder.ToString();
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}
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void GetDisplayTextForChatMessage(Chat.ChatMessage chatMessage, StringBuilder stringBuilder)
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{
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if (string.IsNullOrEmpty(chatMessage.sender))
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stringBuilder.AppendFormat("{0}\n", chatMessage.msg);
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else
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stringBuilder.AppendFormat("<color=blue>{0}</color> : {1}\n", chatMessage.sender, chatMessage.msg);
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}
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}
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}
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