SanAndreasUnity/Assets/Scripts/UI/ChatDisplay.cs
in0finite 8a74156e94 ...
2021-03-01 01:25:31 +01:00

77 lines
2.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Utilities;
using UnityEngine.UI;
using System.Linq;
using System.Text;
namespace SanAndreasUnity.UI
{
public class ChatDisplay : MonoBehaviour
{
Queue<Chat.ChatMessage> m_chatMessages = new Queue<Chat.ChatMessage>();
public int maxNumChatMessages = 5;
public float timeToRemoveMessage = 3f;
public Text chatText;
StringBuilder _stringBuilder = new StringBuilder();
void Start()
{
if (!F.IsInHeadlessMode)
Chat.ChatManager.onChatMessage += OnChatMsg;
}
void OnChatMsg(Chat.ChatMessage chatMsg)
{
if (m_chatMessages.Count >= this.maxNumChatMessages)
m_chatMessages.Dequeue();
m_chatMessages.Enqueue(chatMsg);
if (!this.IsInvoking(nameof(RemoveMessage)))
this.Invoke(nameof(RemoveMessage), this.timeToRemoveMessage);
this.UpdateUI();
}
void RemoveMessage()
{
if (m_chatMessages.Count > 0)
m_chatMessages.Dequeue();
// invoke again if there are more messages
if (m_chatMessages.Count > 0)
this.Invoke(nameof(RemoveMessage), this.timeToRemoveMessage);
this.UpdateUI();
}
void UpdateUI()
{
_stringBuilder.Clear();
_stringBuilder.EnsureCapacity(m_chatMessages.Count * 100);
foreach (var chatMessage in m_chatMessages)
{
GetDisplayTextForChatMessage(chatMessage, _stringBuilder);
}
this.chatText.text = _stringBuilder.ToString();
}
void GetDisplayTextForChatMessage(Chat.ChatMessage chatMessage, StringBuilder stringBuilder)
{
if (string.IsNullOrEmpty(chatMessage.sender))
stringBuilder.AppendFormat("{0}\n", chatMessage.msg);
else
stringBuilder.AppendFormat("<color=blue>{0}</color> : {1}\n", chatMessage.sender, chatMessage.msg);
}
}
}