mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
37 lines
769 B
C#
37 lines
769 B
C#
using UnityEngine;
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using Mirror;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.Behaviours.Weapons
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{
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public class NetworkedWeapon : NetworkBehaviour
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{
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[SyncVar] int m_net_modelId;
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[SyncVar] int m_net_ammoInClip;
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[SyncVar] int m_net_amooOutsideOfClip;
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public int ModelId { get { return m_net_modelId; } set { m_net_modelId = value; } }
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public override void OnStartClient()
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{
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base.OnStartClient();
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if (NetUtils.IsServer)
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return;
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// create weapon
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F.RunExceptionSafe( () => Weapon.OnCreatedByServer(m_net_modelId) );
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}
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void Start()
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{
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}
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}
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}
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