SanAndreasUnity/ProjectSettings
Lukas 0445f29dfd
Feature/mirror upgrade (#127)
* Updated SyncDictionary usage in SyncedBag.cs

- Removed the extra class that is no longer needed for SyncDictionary's
- Removed OP codes (OP_DIRTY) switch case that no longer exists (superseded by OP_SET)

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated method names

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated more string sync dictionaries

Ped_Networking.cs
VehicleController.cs
Player.cs
SyncedServerData.cs

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated NetworkTime fields in NetStats.cs

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated syncData types

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Implemented conditional compilation to replace old isHeadless

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated hooks

* A few more syncDictionary upgrades

* Moved away from obsolete NetworkIdentity.spawned

* Updated SetDirtyBit to SetSyncVarDirtyBit in DeadBody.cs

* Updated ScriptingDefineSymbols for Mirror

* Updated JoinGameWindow.cs

* Use latest MirrorLite commit for submodule

* Use latest MirrorLite commit for submodule

* Reverted EditorSettings.asset to commit b1c9d38e3a

* Reverted JoinGameWindow.cs to commit b1c9d38e3a

* Changed method for headless mode in NetCmdLineHandler.cs

Changed from compiler defs to SanAndreasUnity helpers for determining headless mode in NetCmdLineHandler.cs

* Re-Added ConfigureHeadlessFrameRate override on CustomNetworkManager.cs

* Started updating JoinGameWindow.cs

- Commented out GUI errors
- Updated type 'DiscoveryInfo' to 'ServerResponse' in method ConnectFromDiscovery() params.
- Updated Connect() 'port' parameter to use type 'int' rather than 'ushort' as per Mirror conventions.

Co-authored-by: Lukas Olson <lukasolson@greyblockgames.com>
2022-04-02 20:15:08 +02:00
..
AudioManager.asset Initial commit 2020-05-31 19:07:22 +02:00
ClusterInputManager.asset Initial commit 2020-05-31 19:07:22 +02:00
DynamicsManager.asset new world loading system (#110) 2021-07-18 06:03:43 +02:00
EditorBuildSettings.asset Rename scene 2020-05-31 19:09:42 +02:00
EditorSettings.asset Initial commit 2020-05-31 19:07:22 +02:00
GraphicsSettings.asset Unity changed graphics settings 2020-05-31 19:09:47 +02:00
InputManager.asset Initial commit 2020-05-31 19:07:22 +02:00
NavMeshAreas.asset adjust nav mesh build settings to match CharacterController on ped 2022-01-08 18:26:40 +01:00
NetworkManager.asset Initial commit 2020-05-31 19:07:22 +02:00
PackageManagerSettings.asset open project with new version of Unity 2022-01-30 21:02:34 +01:00
Physics2DSettings.asset Initial commit 2020-05-31 19:07:22 +02:00
PresetManager.asset Initial commit 2020-05-31 19:07:22 +02:00
ProjectSettings.asset Feature/mirror upgrade (#127) 2022-04-02 20:15:08 +02:00
ProjectVersion.txt open project with new version of Unity 2022-01-30 21:02:34 +01:00
QualitySettings.asset change some settings of Fantastic quality level 2021-07-20 00:49:00 +02:00
TagManager.asset remove Ped tag 2021-09-07 01:08:16 +02:00
TimeManager.asset Initial commit 2020-05-31 19:07:22 +02:00
UnityConnectSettings.asset update UnityConnectSettings.asset 2022-01-30 23:51:56 +01:00
VersionControlSettings.asset open project with new version of Unity 2022-01-30 21:02:34 +01:00
VFXManager.asset Opened project with Unity 2018.3 2020-05-31 19:09:37 +02:00