mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 22:10:17 +00:00
247 lines
8.2 KiB
C#
247 lines
8.2 KiB
C#
using UnityEngine;
|
|
using Mirror;
|
|
using SanAndreasUnity.Utilities;
|
|
using System.Collections.Generic;
|
|
|
|
namespace SanAndreasUnity.Net
|
|
{
|
|
public class TransformSyncer
|
|
{
|
|
public enum ClientUpdateType
|
|
{
|
|
ConstantVelocity,
|
|
Lerp,
|
|
Slerp,
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct Parameters
|
|
{
|
|
public bool useSmoothDeltaTime;
|
|
|
|
public ClientUpdateType clientUpdateType;
|
|
|
|
public float constantVelocityMultiplier;
|
|
|
|
public float lerpFactor;
|
|
|
|
public static Parameters Default => new Parameters
|
|
{
|
|
useSmoothDeltaTime = true,
|
|
clientUpdateType = ClientUpdateType.ConstantVelocity,
|
|
constantVelocityMultiplier = 1f,
|
|
lerpFactor = 30f,
|
|
};
|
|
}
|
|
|
|
private Parameters m_parameters = Parameters.Default;
|
|
|
|
private readonly Queue<SyncData> m_syncDataQueue = new Queue<SyncData>();
|
|
public int NumSyncDatasInQueue => m_syncDataQueue.Count;
|
|
|
|
private SyncData m_currentSyncData = new SyncData { Rotation = Quaternion.identity };
|
|
public SyncData CurrentSyncData => m_currentSyncData;
|
|
|
|
private readonly Transform m_transform;
|
|
public Transform Transform => m_transform;
|
|
|
|
public struct SyncData
|
|
{
|
|
// sync data (as reported by server) toward which we move the transform
|
|
public Vector3 Position;
|
|
public Quaternion Rotation;
|
|
|
|
// these are the velocities used to move the object, calculated when new server data arrives
|
|
public float CalculatedVelocityMagnitude;
|
|
public float CalculatedAngularVelocityMagnitude;
|
|
}
|
|
|
|
private readonly bool m_hasTransform = false;
|
|
|
|
private readonly NetworkBehaviour m_networkBehaviour;
|
|
|
|
|
|
|
|
public TransformSyncer(Transform tr, Parameters parameters, NetworkBehaviour networkBehaviour)
|
|
{
|
|
m_transform = tr;
|
|
m_parameters = parameters;
|
|
m_networkBehaviour = networkBehaviour;
|
|
m_hasTransform = tr != null;
|
|
}
|
|
|
|
public void OnStartClient()
|
|
{
|
|
if (NetUtils.IsServer)
|
|
return;
|
|
|
|
// apply initial sync data
|
|
// first sync should've been done before calling this function, so the data is available
|
|
this.ApplyCurrentSyncData();
|
|
}
|
|
|
|
public bool OnSerialize(NetworkWriter writer, bool initialState)
|
|
{
|
|
if (!m_hasTransform)
|
|
return false;
|
|
|
|
byte flags = 0;
|
|
writer.Write(flags);
|
|
|
|
Transform tr = m_transform;
|
|
|
|
writer.Write(tr.localPosition);
|
|
writer.Write(tr.localRotation.eulerAngles);
|
|
|
|
return true;
|
|
}
|
|
|
|
public void OnDeserialize(NetworkReader reader, bool initialState)
|
|
{
|
|
byte flags = reader.ReadByte();
|
|
|
|
var syncData = new SyncData();
|
|
|
|
syncData.Position = reader.ReadVector3();// + syncData.velocity * this.syncInterval;
|
|
syncData.Rotation = Quaternion.Euler(reader.ReadVector3());
|
|
|
|
if (initialState)
|
|
m_currentSyncData = syncData;
|
|
else
|
|
this.Enqueue(syncData);
|
|
}
|
|
|
|
private void Enqueue(SyncData syncData)
|
|
{
|
|
if (m_syncDataQueue.Count >= 4)
|
|
m_syncDataQueue.Dequeue();
|
|
m_syncDataQueue.Enqueue(syncData);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (!m_hasTransform)
|
|
return;
|
|
|
|
if (NetUtils.IsServer)
|
|
{
|
|
m_networkBehaviour.SetSyncVarDirtyBit(1);
|
|
}
|
|
else
|
|
{
|
|
switch (m_parameters.clientUpdateType)
|
|
{
|
|
case ClientUpdateType.ConstantVelocity:
|
|
this.UpdateClientUsingConstantVelocity();
|
|
break;
|
|
case ClientUpdateType.Lerp:
|
|
this.UpdateClientUsingLerp();
|
|
break;
|
|
case ClientUpdateType.Slerp:
|
|
this.UpdateClientUsingSphericalLerp();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// check if we reached current snapshot
|
|
if (Vector3.SqrMagnitude(m_transform.localPosition - m_currentSyncData.Position) < 0.001f
|
|
&& Quaternion.Angle(m_transform.localRotation, m_currentSyncData.Rotation) < 1f)
|
|
{
|
|
// current snapshot reached, switch to next one
|
|
if (m_syncDataQueue.Count > 0)
|
|
{
|
|
var newSyncData = m_syncDataQueue.Dequeue();
|
|
// calculate velocities
|
|
newSyncData.CalculatedVelocityMagnitude = (newSyncData.Position - m_currentSyncData.Position).magnitude / m_networkBehaviour.syncInterval;
|
|
newSyncData.CalculatedAngularVelocityMagnitude = Quaternion.Angle(newSyncData.Rotation, m_currentSyncData.Rotation) / m_networkBehaviour.syncInterval;
|
|
m_currentSyncData = newSyncData;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateClientUsingConstantVelocity()
|
|
{
|
|
var syncInfo = m_currentSyncData;
|
|
|
|
float moveDelta = syncInfo.CalculatedVelocityMagnitude * this.GetDeltaTime() * m_parameters.constantVelocityMultiplier;
|
|
|
|
float distanceSqr = (m_transform.localPosition - syncInfo.Position).sqrMagnitude;
|
|
|
|
if (moveDelta < float.Epsilon || distanceSqr < float.Epsilon || Mathf.Sqrt(distanceSqr) < float.Epsilon)
|
|
m_transform.localPosition = syncInfo.Position;
|
|
else
|
|
m_transform.localPosition = Vector3.MoveTowards(
|
|
m_transform.localPosition,
|
|
syncInfo.Position,
|
|
moveDelta);
|
|
|
|
m_transform.localRotation = Quaternion.RotateTowards(
|
|
m_transform.localRotation,
|
|
syncInfo.Rotation,
|
|
syncInfo.CalculatedAngularVelocityMagnitude * this.GetDeltaTime() * m_parameters.constantVelocityMultiplier);
|
|
|
|
}
|
|
|
|
private void UpdateClientUsingLerp()
|
|
{
|
|
m_transform.localPosition = Vector3.Lerp(
|
|
m_transform.localPosition,
|
|
m_currentSyncData.Position,
|
|
1 - Mathf.Exp(-m_parameters.lerpFactor * this.GetDeltaTime()));
|
|
|
|
m_transform.localRotation = Quaternion.Lerp(
|
|
m_transform.localRotation,
|
|
m_currentSyncData.Rotation,
|
|
1 - Mathf.Exp(-m_parameters.lerpFactor * this.GetDeltaTime()));
|
|
|
|
}
|
|
|
|
private void UpdateClientUsingSphericalLerp()
|
|
{
|
|
m_transform.localPosition = Vector3.Slerp(
|
|
m_transform.localPosition,
|
|
m_currentSyncData.Position,
|
|
1 - Mathf.Exp(-m_parameters.lerpFactor * this.GetDeltaTime()));
|
|
|
|
m_transform.localRotation = Quaternion.Slerp(
|
|
m_transform.localRotation,
|
|
m_currentSyncData.Rotation,
|
|
1 - Mathf.Exp(-m_parameters.lerpFactor * this.GetDeltaTime()));
|
|
|
|
}
|
|
|
|
private float GetDeltaTime()
|
|
{
|
|
return m_parameters.useSmoothDeltaTime ? Time.smoothDeltaTime : Time.deltaTime;
|
|
}
|
|
|
|
public void OnValidate(Parameters parameters)
|
|
{
|
|
m_parameters = parameters;
|
|
}
|
|
|
|
public void ResetSyncInfoToTransform()
|
|
{
|
|
if (m_hasTransform)
|
|
{
|
|
m_currentSyncData.Position = m_transform.localPosition;
|
|
m_currentSyncData.Rotation = m_transform.localRotation;
|
|
}
|
|
m_currentSyncData.CalculatedVelocityMagnitude = 0;
|
|
m_currentSyncData.CalculatedAngularVelocityMagnitude = 0;
|
|
|
|
m_syncDataQueue.Clear();
|
|
}
|
|
|
|
private void ApplyCurrentSyncData()
|
|
{
|
|
if (!m_hasTransform)
|
|
return;
|
|
|
|
m_transform.localPosition = m_currentSyncData.Position;
|
|
m_transform.localRotation = m_currentSyncData.Rotation;
|
|
}
|
|
}
|
|
}
|