mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
212 lines
5.1 KiB
C#
212 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Text;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.Importing.GXT
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{
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public class GXT : IDisposable
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{
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#region LoadPath
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private static string _language= "american";
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public static string Language
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{
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get => _language;
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set
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{
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var path = GetPathFromLanguage(value);
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if (File.Exists(path))
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{
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_language = value;
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}
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}
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}
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public static string GXTDir => Path.Combine(Config.GamePath, "text");
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private static string GetPathFromLanguage(string language) => Path.Combine(GXTDir, $"{language}.gxt");
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private static string LoadPath => GetPathFromLanguage(_language);
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#endregion
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#region GXTData
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private Int16 _version;
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public List<string> SubTableNames { get; } = new List<string>();
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public Dictionary<string, List<int>> TableEntryNameDict { get; } = new Dictionary<string, List<Int32>>();
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public Dictionary<int, string> EntryNameWordDict { get; } = new Dictionary<int, string>();
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private static GXT _current;
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public static GXT Current
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{
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get
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{
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return _current;
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}
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}
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private MemoryStream _rawData;
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#endregion
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public GXT(string fp)
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{
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var bytes = File.ReadAllBytes(LoadPath);
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_rawData = new MemoryStream(bytes, false);
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}
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public static void Load()
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{
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if (_current != null)
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{
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return;
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}
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_current = new GXT(LoadPath);
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_current.InternalLoad();
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_current._rawData.Dispose();
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}
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private void InternalLoad()
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{
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var encoding = LoadHeader();
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var tkeyEntryOffsets = LoadTableBlock(encoding);
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for (var i = 0; i < SubTableNames.Count; i++)
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{
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var subTableName = SubTableNames[i];
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_rawData.Seek(tkeyEntryOffsets[i], SeekOrigin.Begin);
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using (var binReader = new BinaryReader(_rawData, encoding, true))
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{
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if (i == 0) //parse tkey directly
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{
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LoadTKEY(binReader, subTableName);
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}
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else //skip tkeyname
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{
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_rawData.Seek(8, SeekOrigin.Current);
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LoadTKEY(binReader, subTableName);
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}
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}
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}
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}
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private void LoadTKEY(BinaryReader binaryReader, string tableName)
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{
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//Console.WriteLine(nameof(LoadTKEY));
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var tkey = new string(binaryReader.ReadChars(4));
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var blockSize = binaryReader.ReadInt32();
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//Console.WriteLine($"tkey:{tkey} blockSize:{blockSize}");
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if (tkey != "TKEY")
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{
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throw new ConstraintException();
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}
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var entryOffsets = new List<Int32>();
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var tdataEntryCount = blockSize / 8;
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var entryNames = new List<Int32>();
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for (int i = 0; i < tdataEntryCount; i++)
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{
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var entryOffset = binaryReader.ReadInt32();
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var crc32 = binaryReader.ReadInt32();
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entryNames.Add(crc32);
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entryOffsets.Add(entryOffset);
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}
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TableEntryNameDict[tableName] = entryNames;
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//read tdat
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var tdat = new string(binaryReader.ReadChars(4));
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if (tdat != "TDAT")
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{
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throw new ConstraintException();
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}
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var tdatBlockSize = binaryReader.ReadInt32();
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var bytes = binaryReader.ReadBytes(tdatBlockSize);
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var wordBytes = new List<byte>();
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for (int i = 0; i < entryOffsets.Count; i++)
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{
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var entryName = entryNames[i];
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//todo this should be double checked; I think it could be used a lib method.
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//but not familiar with relevant api.
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for (int j = entryOffsets[i]; ; j++)
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{
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var c = Convert.ToChar(bytes[j]);
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if (c == '\0')
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{
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break;
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}
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wordBytes.Add(bytes[j]);
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}
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EntryNameWordDict[entryName] = Win1252ToString(wordBytes.ToArray());
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wordBytes.Clear();
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}
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}
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private string Win1252ToString(byte[] bytes)
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{
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Encoding win1252 = Encoding.GetEncoding(1252);
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var utf8bytes = Encoding.Convert(win1252, Encoding.UTF8, bytes);
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return Encoding.UTF8.GetString(utf8bytes);
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}
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private Encoding LoadHeader()
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{
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using (var binReader = new BinaryReader(_rawData, Encoding.ASCII, true))
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{
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_version = binReader.ReadInt16();
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var bitsPerChar = binReader.ReadInt16();
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if (bitsPerChar == 8)
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{
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return Encoding.ASCII;
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}
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else if (bitsPerChar == 16)
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{
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return Encoding.Unicode;
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}
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}
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return Encoding.ASCII;
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}
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private List<Int32> LoadTableBlock(Encoding encoding)
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{
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using (var binReader = new BinaryReader(_rawData, encoding, true))
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{
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var offsetList = new List<Int32>();
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var tablConst = binReader.ReadChars(4);
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if (new string(tablConst) != "TABL")
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{
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throw new ConstraintException();
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}
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var blockSize = binReader.ReadInt32();
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var entryCount = blockSize / 12;
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for (int i = 0; i < entryCount; i++)
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{
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var subtableName = new string(binReader.ReadChars(8));
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var offset = binReader.ReadInt32();
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//Console.WriteLine($"subtablename:{subtableName} offset:{offset}");
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SubTableNames.Add(subtableName);
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offsetList.Add(offset);
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}
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return offsetList;
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}
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}
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public void Dispose()
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{
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if (_rawData != null)
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{
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_rawData.Dispose();
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_rawData = null;
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}
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}
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}
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}
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