mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
134 lines
5.4 KiB
C#
134 lines
5.4 KiB
C#
/// <summary>
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/// GTA audio sharp namespace
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/// </summary>
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namespace GTAAudioSharp
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{
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/// <summary>
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/// GTA audio stream class
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/// </summary>
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public class GTAAudioStream : CommitableMemoryStream
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{
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/// <summary>
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/// Sample rate
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/// </summary>
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public readonly ushort SampleRate;
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/// <summary>
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/// Loop offset
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/// </summary>
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public readonly uint LoopOffset;
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/// <summary>
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/// Sound headroom
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/// </summary>
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public readonly uint SoundHeadroom;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="gtaAudioFile">GTA audio file</param>
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/// <param name="sampleRate">Sample rate</param>
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/// <param name="loopOffset">Loop offset</param>
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/// <param name="soundHeadroom">Loop offset</param>
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internal GTAAudioStream(AGTAAudioFile gtaAudioFile, ushort sampleRate, uint loopOffset, uint soundHeadroom) : base(gtaAudioFile)
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{
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SampleRate = sampleRate;
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LoopOffset = loopOffset;
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SoundHeadroom = soundHeadroom;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="gtaAudioFile">GTA audio file</param>
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/// <param name="sampleRate">Sample rate</param>
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/// <param name="loopOffset">Loop offset</param>
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/// <param name="buffer">Buffer</param>
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internal GTAAudioStream(AGTAAudioFile gtaAudioFile, ushort sampleRate, uint loopOffset, uint soundHeadroom, byte[] buffer) : base(gtaAudioFile, buffer)
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{
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SampleRate = sampleRate;
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LoopOffset = loopOffset;
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SoundHeadroom = soundHeadroom;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="gtaAudioFile">GTA audio file</param>
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/// <param name="sampleRate">Sample rate</param>
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/// <param name="loopOffset">Loop offset</param>
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/// <param name="capacity">Capacity</param>
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internal GTAAudioStream(AGTAAudioFile gtaAudioFile, ushort sampleRate, uint loopOffset, uint soundHeadroom, int capacity) : base(gtaAudioFile, capacity)
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{
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SampleRate = sampleRate;
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LoopOffset = loopOffset;
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SoundHeadroom = soundHeadroom;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="gtaAudioFile">GTA audio file</param>
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/// <param name="sampleRate">Sample rate</param>
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/// <param name="loopOffset">Loop offset</param>
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/// <param name="buffer">Buffer</param>
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/// <param name="writable">Writable</param>
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internal GTAAudioStream(AGTAAudioFile gtaAudioFile, ushort sampleRate, uint loopOffset, uint soundHeadroom, byte[] buffer, bool writable) : base(gtaAudioFile, buffer, writable)
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{
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SampleRate = sampleRate;
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LoopOffset = loopOffset;
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SoundHeadroom = soundHeadroom;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="gtaAudioFile">GTA audio file</param>
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/// <param name="sampleRate">Sample rate</param>
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/// <param name="loopOffset">Loop offset</param>
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/// <param name="buffer">Buffer</param>
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/// <param name="index">Index</param>
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/// <param name="count">Count</param>
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internal GTAAudioStream(AGTAAudioFile gtaAudioFile, ushort sampleRate, uint loopOffset, uint soundHeadroom, byte[] buffer, int index, int count) : base(gtaAudioFile, buffer, index, count)
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{
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SampleRate = sampleRate;
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LoopOffset = loopOffset;
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SoundHeadroom = soundHeadroom;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="gtaAudioFile">GTA audio file</param>
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/// <param name="sampleRate">Sample rate</param>
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/// <param name="loopOffset">Loop offset</param>
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/// <param name="buffer">Buffer</param>
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/// <param name="index">Index</param>
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/// <param name="count">Count</param>
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/// <param name="writable">Writable</param>
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internal GTAAudioStream(AGTAAudioFile gtaAudioFile, ushort sampleRate, uint loopOffset, uint soundHeadroom, byte[] buffer, int index, int count, bool writable) : base(gtaAudioFile, buffer, index, count, writable)
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{
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SampleRate = sampleRate;
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LoopOffset = loopOffset;
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SoundHeadroom = soundHeadroom;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="gtaAudioFile">GTA audio file</param>
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/// <param name="sampleRate">Sample rate</param>
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/// <param name="loopOffset">Loop offset</param>
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/// <param name="buffer">Buffer</param>
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/// <param name="index">Index</param>
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/// <param name="count">Count</param>
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/// <param name="writable">Writable</param>
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/// <param name="publiclyVisible">Publicly visible</param>
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internal GTAAudioStream(AGTAAudioFile gtaAudioFile, ushort sampleRate, uint loopOffset, uint soundHeadroom, byte[] buffer, int index, int count, bool writable, bool publiclyVisible) : base(gtaAudioFile, buffer, index, count, writable, publiclyVisible)
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{
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SampleRate = sampleRate;
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LoopOffset = loopOffset;
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SoundHeadroom = soundHeadroom;
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}
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}
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}
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