SanAndreasUnity/Assets/Scripts/Utilities
in0finite 32c0be1af2
new world loading system (#110)
* wip

* much faster world creation

* add StaticGeometryInspector

* disable child/parent logic and fading

* rename

* (de)activate objects based on parent

* set draw distance based on layers

* ...

* wip

* wip

* wip

* remove unused param

* prevent concurrent modification

* ...

* catch exceptions when notifying

* ...

* notify about area, not objects

* limit public access to Area

* ...

* ...

* allow public access

* add public api

* adapt code

* pass callback to ctor

* adapt focus points

* fix

* fix intersection check

* support rectangles

* adjust parameters in prefab

* this should fix IsInsideOf()

* ...

* ...

* fix getting area by index

* create area if not exists

* ...

* ...

* ...

* wip for distance levels

* remove constraint on generic parameter

* add some validation

* fix

* fix draw distance per level

* change time of day in which lights are visible

* add todos

* don't use id for UnRegisterFocusPoint()

* use hash set for storing focus points

* add 1 more level

* mark area for update only if visibility changes

* profile WorldSystem calls

* add some profiling sections

* limit time per frame for LoadingThread

* switch custom concurrent queue

* copy jobs to buffer

* rename

* change max draw distance setting

* wait one more frame

* try to remove 801 distance level to remove holes

* attempt to hide interiors, but failed

* delete no longer needed script

* optimization

* some error checking

* add camera as focus point

* dont add camera as focus point in headless mode

* working on load priority

* fix bug - load priority finished

* ...

* small optimizations

* ...

* ...

* remove unneeded variable

* add fading

* dont do fading in headless mode

* fadeRate available in inspector

* change fade rate

* take into account if geometry is loaded when checking if object should be visible, and if fading should be done

* small optimization

* cache IsInHeadlessMode

* display Instance info in inspector

* move interiors up in the sky

* rename

* adapt code to different y pos of interiors

* refactor

* fix finding matched enex for enexes that lead to the same interior level

* display new world stats

* rename

* rename class

* ...

* ...

* extract function

* extract parameters into a struct

* add focus point to dead body

* add focus point to vehicle

* add focus point to vehicle detached parts

* remove OutOfRangeDestroyer from vehicle, and destroy vehicle if it falls below the map

* dont use focus points on vehicle and vehicle detached parts, when not on server

* add focus point for npc peds

* add possibility to set timeout during which focus point keeps revealing after it's destroyed

* adapt UnRegisterFocusPoint() to timeout

* rename

* adapt code

* cleanup MapObject class

* ...

* converting to `lock()`

* optimize method: use 1 lock instead of 3

* call OnObjectFinishedLoading() instead of AddToLoadedObjects()

* ...

* make sure it's main thread

* AsyncLoader is no longer thread safe

* convert static members to non-static in LoadingThread

* fix

* ...

* store indexes for each area

* impl GetAreaCenter()

* calculate load priority based on distance to area, not objects ; limit time per frame ; sort area in Cell, not in concurrent SortedSet ;

* add support for changing draw distance at runtime

* delay setting the new value by 0.2 s

* have a separate default max draw distance for mobile platforms

* adjust y axis world params so that number of visible areas is reduced

* remove "camera far clip plane" setting

* rename

* document flags

* rename

* disable shadow casting and receiving for some objects

* allow casting shadows for LODs with large draw distance

* remove "WorldSystem" layer

* revert layer
2021-07-18 06:03:43 +02:00
..
GUI ... 2021-02-06 23:30:52 +01:00
UI assign SEO for on-screen message scripts 2020-07-11 15:37:17 +02:00
AsyncLoader.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
AsyncLoader.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CmdLineUtils.cs fix error 2020-05-31 19:09:43 +02:00
CmdLineUtils.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ConcurrentProducerConsumerSortedSet.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
ConcurrentProducerConsumerSortedSet.cs.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00
ConcurrentQueue.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
ConcurrentQueue.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Config.cs ... 2021-01-26 23:29:34 +01:00
Config.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ConfigManager.cs use ConfigManager to load config 2021-01-26 23:29:01 +01:00
ConfigManager.cs.meta use ConfigManager to load config 2021-01-26 23:29:01 +01:00
CustomInput.cs aim button works 2020-05-31 19:09:47 +02:00
CustomInput.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Damageable.cs add 'attackingPlayer' to DamageInfo 2021-02-19 22:08:37 +01:00
Damageable.cs.meta move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
DestroyWhenInHeadlessMode.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
DestroyWhenInHeadlessMode.cs.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00
DestroyWhenNotOnServer.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
DestroyWhenNotOnServer.cs.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00
DestroyWhenParticleSystemsFinish.cs destroy explosion when particle systems finish 2020-06-21 14:56:21 +02:00
DestroyWhenParticleSystemsFinish.cs.meta assign SEO to new scripts 2020-07-11 15:08:12 +02:00
DontDestroyOnLoad.cs Initial commit 2020-05-31 19:07:22 +02:00
DontDestroyOnLoad.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ExplosionForce.cs when vehicle explodes, all peds inside are killed - this also fixes Unity crash 2021-01-05 05:56:39 +01:00
ExplosionForce.cs.meta assign SEO to new scripts 2020-07-11 15:08:12 +02:00
F.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
F.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
FaceTowardsCamera.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
FaceTowardsCamera.cs.meta face lights toward camera every frame 2021-06-26 01:47:52 +02:00
FrameStream.cs Initial commit 2020-05-31 19:07:22 +02:00
FrameStream.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
GLDebug.cs Initial commit 2020-05-31 19:07:22 +02:00
GLDebug.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
GUI.meta Initial commit 2020-05-31 19:07:22 +02:00
IState.cs Initial commit 2020-05-31 19:07:22 +02:00
IState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
LoadingThread.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
LoadingThread.cs.meta move LoadingThread to SanAndreasUnity.Utilities assembly 2020-05-31 19:09:50 +02:00
NetUtils.cs net status will be available in Utilities namespace 2020-05-31 19:09:42 +02:00
NetUtils.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Profiler.cs Initial commit 2020-05-31 19:07:22 +02:00
Profiler.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PushableByDamage.cs cleanup 2021-01-05 04:26:17 +01:00
PushableByDamage.cs.meta change SEO 2021-03-05 21:32:49 +01:00
Rotator.cs Initial commit 2020-05-31 19:07:22 +02:00
Rotator.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
SanAndreasUnity.Utilities.asmdef SanAndreasUnity.Utilities is a separate assembly 2020-05-31 19:09:50 +02:00
SanAndreasUnity.Utilities.asmdef.meta SanAndreasUnity.Utilities is a separate assembly 2020-05-31 19:09:50 +02:00
StateMachine.cs Initial commit 2020-05-31 19:07:22 +02:00
StateMachine.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Stats.cs Working on player stats 2020-05-31 19:09:41 +02:00
Stats.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ThreadHelper.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
ThreadHelper.cs.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00
Tools.cs Initial commit 2020-05-31 19:07:22 +02:00
Tools.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
TransformDataStruct.cs create TransformDataStruct struct 2020-05-31 19:09:50 +02:00
TransformDataStruct.cs.meta create TransformDataStruct struct 2020-05-31 19:09:50 +02:00
UI.meta Initial commit 2020-05-31 19:07:22 +02:00
WhenOnClient.cs fix WhenOnClient.Matches() 2020-05-31 19:09:48 +02:00
WhenOnClient.cs.meta Create some files 2020-05-31 19:09:41 +02:00
ZoneHelpers.cs ... 2020-05-31 19:09:56 +02:00
ZoneHelpers.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00