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BaseAimMovementState.cs
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fix for recruiting peds
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2020-06-05 23:49:50 +02:00 |
BaseAimMovementState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
BaseFireMovementState.cs
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proper switching to/from sprint state
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2020-05-31 19:09:52 +02:00 |
BaseFireMovementState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
BaseMovementState.cs
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proper switching to/from sprint state
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2020-05-31 19:09:52 +02:00 |
BaseMovementState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
BaseScriptState.cs
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peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed
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2021-01-05 05:18:47 +01:00 |
BaseScriptState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
BaseVehicleState.cs
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properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
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2020-05-31 19:09:57 +02:00 |
BaseVehicleState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CrouchAimState.cs
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prevent possible NRE
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2020-05-31 19:09:45 +02:00 |
CrouchAimState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CrouchFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CrouchFireState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CrouchMoveState.cs
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Send crouch button event
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2020-05-31 19:09:39 +02:00 |
CrouchMoveState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CrouchState.cs
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prevent possible NRE
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2020-05-31 19:09:45 +02:00 |
CrouchState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
DriveByFireState.cs
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drive-by firing WIP
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2020-05-31 19:09:53 +02:00 |
DriveByFireState.cs.meta
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change SEO of some scripts
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2020-05-31 19:09:56 +02:00 |
DriveByState.cs
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peds can not damage other peds in the same vehicle
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2020-06-03 02:12:40 +02:00 |
DriveByState.cs.meta
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change SEO of some scripts
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2020-05-31 19:09:56 +02:00 |
FlyState.cs
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Fix sending submit button event
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2020-05-31 19:09:39 +02:00 |
FlyState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
IAimState.cs
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extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
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2020-05-31 19:09:53 +02:00 |
IAimState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IFireState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IPedState.cs
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ped damage handling is done by State classes
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2020-06-29 17:12:48 +02:00 |
IPedState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IVehicleState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IVehicleState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
JumpState.cs
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Improvement
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2020-05-31 19:09:39 +02:00 |
JumpState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
RollState.cs
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some improvements for roll state
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2020-05-31 19:09:46 +02:00 |
RollState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
RunAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunAimState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
RunFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunFireState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
RunState.cs
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fix only the broken anim
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2020-05-31 19:09:46 +02:00 |
RunState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
SprintState.cs
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proper switching to/from sprint state
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2020-05-31 19:09:52 +02:00 |
SprintState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
StandAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandAimState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
StandFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandFireState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
StandState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
VehicleEnteringState.cs
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start radio only for local ped ; and start it from the right place
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2020-05-31 19:09:51 +02:00 |
VehicleEnteringState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
VehicleExitingState.cs
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vehicle states now wait for vehicle to be assigned before starting their stuff
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2020-05-31 19:09:45 +02:00 |
VehicleExitingState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
VehicleSittingState.cs
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ped can not be damaged by explosion while he is in vehicle
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2020-06-29 17:50:33 +02:00 |
VehicleSittingState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WalkAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkAimState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WalkFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkFireState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WalkState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |