mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 14:30:17 +00:00
121 lines
No EOL
4.2 KiB
C#
121 lines
No EOL
4.2 KiB
C#
using SanAndreasUnity.Importing.RenderWareStream;
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using SanAndreasUnity.Utilities;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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using System.Runtime.CompilerServices;
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namespace SanAndreasUnity.Importing.Archive
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{
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public interface IArchive
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{
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IEnumerable<string> GetFileNamesWithExtension(string ext);
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bool ContainsFile(string name);
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Stream ReadFile(string name);
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}
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/// <summary>
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/// Handles archive loading and reading. You should never read from archives manually, but always use this class, because it provides thread safety.
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/// </summary>
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public static class ArchiveManager
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{
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public static string ModelsDir { get { return Path.Combine(Config.GamePath, "models"); } }
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public static string DataDir { get { return Path.Combine(Config.GamePath, "data"); } }
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public static string GetPath(params string[] relative)
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{
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return relative.Aggregate(Config.GamePath, Path.Combine).Replace('/', Path.DirectorySeparatorChar).Replace('\\', Path.DirectorySeparatorChar);
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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public static string GetCaseSensitiveFilePath(string fileName)
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{
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string filePath = null;
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foreach(var archive in _sLoadedArchives.OfType<LooseArchive>())
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{
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if (archive.GetCaseSensitiveFilePath(fileName, ref filePath))
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return filePath;
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}
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throw new FileNotFoundException(fileName);
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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public static string PathToCaseSensitivePath(string path)
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{
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return ArchiveManager.GetCaseSensitiveFilePath(Path.GetFileName(path));
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}
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private static readonly List<IArchive> _sLoadedArchives = new List<IArchive>();
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[MethodImpl(MethodImplOptions.Synchronized)]
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public static LooseArchive LoadLooseArchive(string dirPath)
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{
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var arch = LooseArchive.Load(dirPath);
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_sLoadedArchives.Add(arch);
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return arch;
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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public static ImageArchive LoadImageArchive(string filePath)
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{
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var arch = ImageArchive.Load(filePath);
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_sLoadedArchives.Add(arch);
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return arch;
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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public static bool FileExists(string name)
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{
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return _sLoadedArchives.Any(x => x.ContainsFile(name));
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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public static Stream ReadFile(string name)
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{
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var arch = _sLoadedArchives.FirstOrDefault(x => x.ContainsFile(name));
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if (arch == null) throw new FileNotFoundException(name);
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// get a stream and build memory stream out of it - this will ensure thread safe access
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var stream = arch.ReadFile(name);
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byte[] buffer = new byte[stream.Length];
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stream.Read (buffer, 0, (int) stream.Length);
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stream.Dispose ();
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return new MemoryStream (buffer);
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}
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// this method should not be synchronized, because thread would block while
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// archive is being read, but the thread only wants to register a job and continue
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// [MethodImpl(MethodImplOptions.Synchronized)]
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public static void ReadFileAsync(string name, System.Action<Stream> onFinish)
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{
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Behaviours.LoadingThread.RegisterJob (new Behaviours.LoadingThread.Job<Stream> () {
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action = () => ReadFile( name ),
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callbackFinish = (stream) => { onFinish(stream); },
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});
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}
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[MethodImpl(MethodImplOptions.Synchronized)] // ensure section is read, before another thread can read archives
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public static TSection ReadFile<TSection>(string name)
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where TSection : SectionData
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{
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using (var stream = ReadFile(name))
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{
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var section = Section<SectionData>.ReadData(stream) as TSection;
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if (section == null)
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{
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throw new ArgumentException(string.Format("File \"{0}\" is not a {1}!", name, typeof(TSection).Name), "name");
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}
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return section;
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}
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}
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}
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} |