mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
181 lines
4.5 KiB
C#
181 lines
4.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Importing.Items.Definitions;
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using System.Linq;
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using SanAndreasUnity.Behaviours.Peds;
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namespace SanAndreasUnity.UI {
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public class PedsWindow : PauseMenuWindow {
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public int numPedsPerPage = 40;
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private Vector2 m_scrollPos = Vector2.zero;
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private List<PedestrianDef> m_pedDefs = new List<PedestrianDef> ();
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private int m_currentPageNumber = 1;
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private int m_currentPedIdWithOptions = -1;
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PedsWindow() {
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// set default parameters
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this.windowName = "Peds";
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this.useScrollView = false;
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}
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void Start () {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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this.windowRect = GUIUtils.GetCenteredRect( new Vector2(550, 450) );
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}
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void OnLoaderFinished ()
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{
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m_pedDefs = Item.GetDefinitions<PedestrianDef> ().ToList ();
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}
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protected override void OnWindowGUI ()
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{
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bool playerExists = Ped.Instance != null;
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float[] widthPercsLabels = new float[]{ 0.1f, 0.3f, 0.25f, 0.25f };
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float[] widthPercsButtons = new float[]{ 0.1f, 0.15f, 0.15f, 0.2f };
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float rowHeight = 40;
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float buttonSpacing = 3;
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// info about current ped
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if (playerExists && Ped.Instance.PedDef != null) {
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GUILayout.Label ("Current ped:");
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this.DisplayPed( GetLayoutRect( rowHeight ), Ped.Instance.PedDef, false, true, widthPercsLabels,
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widthPercsButtons, buttonSpacing );
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}
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if (NetUtils.IsServer)
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{
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if (GUILayout.Button ("Kill all peds", GUILayout.Width (100)))
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KillAllPeds ();
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if (GUILayout.Button ("Remove all dead bodies", GUILayout.Width (180)))
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RemoveAllDeadBodies ();
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GUILayout.Space (5);
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}
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// page view numbers
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m_currentPageNumber = GUIUtils.DrawPagedViewNumbers( GetLayoutRect(20), m_currentPageNumber, m_pedDefs.Count, this.numPedsPerPage );
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GUILayout.Space (5);
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// column descriptions
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GUIUtils.DrawItemsInARowPerc (this.GetLayoutRect (rowHeight), (r, item) => GUI.Label (r, item),
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new string[]{ "Id", "Model name", "Default type", "Behaviour name" }, widthPercsLabels);
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GUILayout.Space (7);
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// scroll view with all peds
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m_scrollPos = GUILayout.BeginScrollView (m_scrollPos);
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foreach (var def in m_pedDefs.Skip ((m_currentPageNumber - 1) * this.numPedsPerPage).Take (this.numPedsPerPage)) {
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Rect rect = GetLayoutRect (rowHeight);
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this.DisplayPed (rect, def, true, playerExists, widthPercsLabels, widthPercsButtons, buttonSpacing);
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GUILayout.Space (12);
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}
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GUILayout.EndScrollView ();
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}
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public void DisplayPed (Rect rect, PedestrianDef def, bool displayOptions, bool playerExists, float[] widthPercsLabels,
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float[] widthPercsButtons, float buttonSpacing)
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{
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rect.height *= 0.5f;
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GUIUtils.DrawItemsInARowPerc( rect,
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(r, item) => GUI.Label(r, item),
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new string[]{def.Id.ToString(), def.ModelName, def.DefaultType.ToString(), def.BehaviourName},
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widthPercsLabels);
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if (displayOptions) {
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rect.position += new Vector2 (0, rect.height);
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int i = 0;
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Rect itemRect;
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// display button which will open additional options
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itemRect = GUIUtils.GetNextRectInARowPerc (rect, ref i, buttonSpacing, widthPercsButtons);
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if (GUI.Button (itemRect, "...")) {
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m_currentPedIdWithOptions = def.Id;
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}
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if (m_currentPedIdWithOptions == def.Id) {
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// display additional options
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if (playerExists) {
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if (NetUtils.IsServer)
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{
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itemRect = GUIUtils.GetNextRectInARowPerc (rect, ref i, buttonSpacing, widthPercsButtons);
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if (GUI.Button (itemRect, "Switch")) {
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Ped.Instance.PlayerModel.Load (def.Id);
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}
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itemRect = GUIUtils.GetNextRectInARowPerc (rect, ref i, buttonSpacing, widthPercsButtons);
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if (GUI.Button (itemRect, "Spawn")) {
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Ped.SpawnPed (def.Id, Ped.Instance.transform);
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}
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itemRect = GUIUtils.GetNextRectInARowPerc (rect, ref i, buttonSpacing, widthPercsButtons);
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if (GUI.Button (itemRect, "Spawn stalker")) {
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Ped.SpawnPedStalker (def.Id, Ped.Instance.transform, Ped.Instance);
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}
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}
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}
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}
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}
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}
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private Rect GetLayoutRect (float height)
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{
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return GUILayoutUtility.GetRect (this.WindowSize.x, height);
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}
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private static void KillAllPeds ()
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{
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foreach (var p in Ped.AllPeds)
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{
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p.Kill();
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}
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}
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private static void RemoveAllDeadBodies ()
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{
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foreach (var db in DeadBody.DeadBodies.ToList())
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{
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Destroy (db.gameObject);
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}
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}
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}
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}
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