mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-12 13:42:32 +00:00
231 lines
8.8 KiB
C#
231 lines
8.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using SanAndreasUnity.Net;
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using UnityEngine;
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namespace SanAndreasUnity.Commands
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{
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public class CommandManager : MonoBehaviour
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{
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public static CommandManager Singleton { get; private set; }
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readonly Dictionary<string, CommandInfo> m_registeredCommands = new Dictionary<string, CommandInfo>();
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public IEnumerable<string> RegisteredCommands => m_registeredCommands.Keys;
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public static string invalidSyntaxText => "Invalid syntax";
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[SerializeField] private List<string> m_forbiddenCommands = new List<string>();
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/// <summary> Forbidden commands can not be registered. </summary>
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public List<string> ForbiddenCommands => m_forbiddenCommands;
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[SerializeField] private bool m_registerHelpCommand = true;
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private struct PlayerData
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{
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public float timeWhenLastExecutedCommand;
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}
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readonly Dictionary<Player, PlayerData> m_perPlayerData = new Dictionary<Player, PlayerData>();
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public struct CommandInfo
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{
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public string command;
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public string description;
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public System.Func<ProcessCommandContext, ProcessCommandResult> commandHandler;
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public bool allowToRunWithoutServerPermissions;
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public bool runOnlyOnServer;
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public float limitInterval;
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public CommandInfo(string command, bool allowToRunWithoutServerPermissions)
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: this()
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{
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this.command = command;
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this.allowToRunWithoutServerPermissions = allowToRunWithoutServerPermissions;
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}
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public CommandInfo(string command, string description, bool allowToRunWithoutServerPermissions, bool runOnlyOnServer, float limitInterval)
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: this()
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{
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this.command = command;
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this.description = description;
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this.allowToRunWithoutServerPermissions = allowToRunWithoutServerPermissions;
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this.runOnlyOnServer = runOnlyOnServer;
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this.limitInterval = limitInterval;
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}
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}
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public class ProcessCommandResult
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{
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public string response;
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public static ProcessCommandResult UnknownCommand => new ProcessCommandResult {response = "Unknown command"};
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public static ProcessCommandResult InvalidCommand => new ProcessCommandResult {response = "Invalid command"};
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public static ProcessCommandResult NoPermissions => new ProcessCommandResult {response = "You don't have permissions to run this command"};
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public static ProcessCommandResult CanOnlyRunOnServer => new ProcessCommandResult {response = "This command can only run on server"};
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public static ProcessCommandResult LimitInterval(float interval) => new ProcessCommandResult {response = $"This command can only be used on an interval of {interval} seconds"};
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public static ProcessCommandResult Error(string errorMessage) => new ProcessCommandResult {response = errorMessage};
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public static ProcessCommandResult Success => new ProcessCommandResult();
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}
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public class ProcessCommandContext
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{
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public string command;
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public bool hasServerPermissions;
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public Player player;
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}
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void Awake()
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{
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if (null == Singleton)
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Singleton = this;
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Player.onDisable += PlayerOnDisable;
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if (m_registerHelpCommand)
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RegisterCommand(new CommandInfo { command = "help", commandHandler = ProcessHelpCommand, allowToRunWithoutServerPermissions = true });
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}
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void PlayerOnDisable(Player player)
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{
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m_perPlayerData.Remove(player);
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}
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public bool RegisterCommand(CommandInfo commandInfo)
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{
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commandInfo.command = commandInfo.command.Trim();
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if (this.ForbiddenCommands.Contains(commandInfo.command))
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return false;
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if (m_registeredCommands.ContainsKey(commandInfo.command))
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return false;
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m_registeredCommands.Add(commandInfo.command, commandInfo);
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return true;
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}
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public bool RemoveCommand(string command)
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{
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return m_registeredCommands.Remove(command);
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}
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public static string[] SplitCommandIntoArguments(string command)
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{
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// TODO: add support for arguments that have spaces, i.e. those enclosed with quotes
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return command.Split(new string[] {" ", "\t"}, System.StringSplitOptions.RemoveEmptyEntries);
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}
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public static string GetRestOfTheCommand(string command, int argumentIndex)
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{
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if (argumentIndex < 0)
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return "";
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string[] args = SplitCommandIntoArguments(command);
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if (argumentIndex > args.Length - 2)
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return "";
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return string.Join(" ", args, argumentIndex + 1, args.Length - argumentIndex - 1);
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}
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public static Vector3 ParseVector3(string[] arguments, int startIndex)
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{
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if (startIndex + 2 >= arguments.Length)
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throw new System.ArgumentException("Failed to parse Vector3: not enough arguments");
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Vector3 v = Vector3.zero;
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for (int i = 0; i < 3; i++)
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{
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if (!float.TryParse(arguments[startIndex + i], out float f))
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throw new System.ArgumentException("Failed to parse Vector3: invalid number");
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v[i] = f;
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}
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return v;
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}
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public static Quaternion ParseQuaternion(string[] arguments, int startIndex)
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{
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if (startIndex + 3 >= arguments.Length)
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throw new System.ArgumentException("Failed to parse Quaternion: not enough arguments");
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Quaternion quaternion = Quaternion.identity;
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for (int i = 0; i < 4; i++)
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{
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if (!float.TryParse(arguments[startIndex + i], out float f))
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throw new System.ArgumentException("Failed to parse Quaternion: invalid number");
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quaternion[i] = f;
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}
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return quaternion;
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}
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ProcessCommandResult ProcessCommand(ProcessCommandContext context)
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{
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if (string.IsNullOrWhiteSpace(context.command))
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return ProcessCommandResult.UnknownCommand;
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string[] arguments = SplitCommandIntoArguments(context.command);
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if (0 == arguments.Length)
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return ProcessCommandResult.InvalidCommand;
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if (!m_registeredCommands.TryGetValue(arguments[0], out CommandInfo commandInfo))
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return ProcessCommandResult.UnknownCommand;
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if (commandInfo.runOnlyOnServer && !NetStatus.IsServer)
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return ProcessCommandResult.CanOnlyRunOnServer;
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if (!context.hasServerPermissions && !commandInfo.allowToRunWithoutServerPermissions)
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return ProcessCommandResult.NoPermissions;
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if (context.player != null)
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{
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m_perPlayerData.TryGetValue(context.player, out PlayerData playerData);
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if (commandInfo.limitInterval > 0 && Time.time - playerData.timeWhenLastExecutedCommand < commandInfo.limitInterval)
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return ProcessCommandResult.LimitInterval(commandInfo.limitInterval);
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playerData.timeWhenLastExecutedCommand = Time.time;
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m_perPlayerData[context.player] = playerData;
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}
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return commandInfo.commandHandler(context);
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}
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public ProcessCommandResult ProcessCommandAsServer(string command)
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{
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return ProcessCommand(new ProcessCommandContext {command = command, hasServerPermissions = true});
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}
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public ProcessCommandResult ProcessCommandForPlayer(Player player, string command)
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{
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bool hasServerPermissions = player == Player.Local;
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return ProcessCommand(new ProcessCommandContext
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{
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command = command,
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hasServerPermissions = hasServerPermissions,
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player = player,
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});
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}
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ProcessCommandResult ProcessHelpCommand(ProcessCommandContext context)
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{
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string response = "List of available commands: " +
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string.Join(", ", m_registeredCommands
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.Where(pair => context.hasServerPermissions || pair.Value.allowToRunWithoutServerPermissions)
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.Select(pair => pair.Key));
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return new ProcessCommandResult {response = response};
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}
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public bool HasCommand(string command)
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{
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return m_registeredCommands.ContainsKey(command);
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}
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}
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}
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