SanAndreasUnity/Assets/Scripts/Behaviours/PedAI
2021-09-26 20:02:17 +02:00
..
BaseState.cs split Recruit() 2021-09-26 20:02:17 +02:00
BaseState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
ChaseState.cs switch states properly 2021-09-20 00:44:31 +02:00
ChaseState.cs.meta chase state done 2021-09-19 22:17:46 +02:00
EscapeState.cs escape state done 2021-09-19 22:33:51 +02:00
EscapeState.cs.meta escape state done 2021-09-19 22:33:51 +02:00
FollowState.cs split Recruit() 2021-09-26 20:02:17 +02:00
FollowState.cs.meta follow state almost done 2021-09-19 22:40:48 +02:00
IdleState.cs split Recruit() 2021-09-26 20:02:17 +02:00
IdleState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
PedAI.cs split Recruit() 2021-09-26 20:02:17 +02:00
PedAI.cs.meta move to other folder 2021-09-19 20:06:15 +02:00
WalkAroundState.cs split Recruit() 2021-09-26 20:02:17 +02:00
WalkAroundState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00