mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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38 lines
674 B
C#
38 lines
674 B
C#
using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public class CrouchFireState : CrouchAimState, IFireState
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{
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protected override bool SwitchToFiringState ()
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{
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// there are no other fire movement states to switch to
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return false;
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}
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protected override bool SwitchToOtherAimMovementState ()
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{
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// we'll switch to aim state when fire anim finishes
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return false;
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}
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public override void StartFiring ()
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{
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// ignore
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}
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public virtual void StopFiring ()
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{
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// switch to crouch-aim state
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m_ped.SwitchState<CrouchAimState>();
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}
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}
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}
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