mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-11 21:22:36 +00:00
47 lines
925 B
C#
47 lines
925 B
C#
using UnityEngine;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Weapons
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{
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public class DesertEagle : Weapon
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{
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protected override void InitWeapon ()
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{
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base.InitWeapon();
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this.CrouchSpineRotationOffset = WeaponsManager.Instance.crouchSpineRotationOffset2;
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}
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public override AnimId IdleAnim {
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get {
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return new AnimId (AnimGroup.WalkCycle, AnimIndex.Idle);
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}
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}
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public override AnimId WalkAnim {
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get {
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return new AnimId (AnimGroup.WalkCycle, AnimIndex.Walk);
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}
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}
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public override AnimId RunAnim {
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get {
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return new AnimId (AnimGroup.WalkCycle, AnimIndex.Run);
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}
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}
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public override AnimId AimAnim {
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get {
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if (this.Data.gunData.AssocGroupId.EndsWith ("bad"))
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return new AnimId (AnimGroup.Python, AnimIndex.python_fire_poor);
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else
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return new AnimId (AnimGroup.Python, AnimIndex.python_fire);
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}
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}
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}
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}
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