mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
88 lines
2.1 KiB
C#
88 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.Behaviours.Peds.AI
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{
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/// <summary>
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/// Base class for all ped AI states.
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/// </summary>
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public abstract class BaseState : IState
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{
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protected PedAI _pedAI { get; private set; }
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protected Ped _ped => _pedAI.MyPed;
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protected Ped MyPed => _pedAI.MyPed;
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protected List<Ped> _enemyPeds => _pedAI.EnemyPeds;
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public object ParameterForEnteringState { get; set; }
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public float LastTimeWhenActivated { get; set; } = 0f;
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public float LastTimeWhenDeactivated { get; set; } = 0f;
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protected internal virtual void OnAwake(PedAI pedAI)
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{
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_pedAI = pedAI;
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}
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public virtual void OnBecameActive()
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{
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}
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public virtual void OnBecameInactive()
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{
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}
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public bool RepresentsState(Type type)
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{
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throw new NotSupportedException();
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}
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public bool RepresentsState<T>() where T : IState
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{
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throw new NotSupportedException();
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}
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public virtual void UpdateState()
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{
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}
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public virtual void LateUpdateState()
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{
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}
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public virtual void FixedUpdateState()
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{
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}
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public virtual void UpdateState2Seconds()
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{
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}
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protected internal virtual void OnMyPedDamaged(DamageInfo dmgInfo, Ped.DamageResult dmgResult)
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{
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Ped attackerPed = dmgInfo.GetAttackerPed();
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if (attackerPed != null)
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_enemyPeds.AddIfNotPresent(attackerPed);
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}
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protected internal virtual void OnOtherPedDamaged(Ped damagedPed, DamageInfo dmgInfo, Ped.DamageResult dmgResult)
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{
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}
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protected internal virtual void OnVehicleDamaged(Vehicle vehicle, DamageInfo damageInfo)
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{
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}
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protected internal virtual void OnRecruit(Ped recruiterPed)
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{
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}
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protected internal virtual void OnDrawGizmosSelected()
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{
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}
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}
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}
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