SanAndreasUnity/Assets/Scripts/Importing/RenderWareStream/Material.cs
2020-05-31 19:07:22 +02:00

100 lines
No EOL
2.7 KiB
C#

using System;
using System.IO;
namespace SanAndreasUnity.Importing.RenderWareStream
{
public struct Color4
{
public readonly byte R;
public readonly byte G;
public readonly byte B;
public readonly byte A;
public Color4(BinaryReader reader)
{
R = reader.ReadByte();
G = reader.ReadByte();
B = reader.ReadByte();
A = reader.ReadByte();
}
}
[SectionType(7)]
public class Material : SectionData
{
public readonly Color4 Colour;
public readonly UInt32 TextureCount;
public readonly Texture[] Textures;
public readonly UInt32 Flags;
public readonly Single Ambient;
public readonly Single Specular;
public readonly Single Smoothness;
public Material(SectionHeader header, Stream stream)
: base(header, stream)
{
SectionHeader.Read(stream);
var reader = new BinaryReader(stream);
Flags = reader.ReadUInt32();
Colour = new Color4(reader);
reader.ReadUInt32();
TextureCount = reader.ReadUInt32();
Textures = new Texture[TextureCount];
Ambient = reader.ReadSingle();
Smoothness = reader.ReadSingle();
Specular = 1f - reader.ReadSingle();
for (var i = 0; i < TextureCount; ++i)
{
Textures[i] = ReadSection<Texture>();
}
var extensions = ReadSection<Extension>();
var smoothness = Smoothness;
var specular = Specular;
extensions.ForEach<ReflectionMaterial>(x => specular = x.Intensity);
extensions.ForEach<SpecularMaterial>(x => smoothness = x.SpecularLevel);
Smoothness = smoothness;
Specular = specular;
}
}
[SectionType(0x0253F2FC)]
public class ReflectionMaterial : SectionData
{
public readonly Vector2 Scale;
public readonly Vector2 Translation;
public readonly float Intensity;
public ReflectionMaterial(SectionHeader header, Stream stream)
: base(header, stream)
{
var reader = new BinaryReader(stream);
Scale = new Vector2(reader);
Translation = new Vector2(reader);
Intensity = reader.ReadSingle();
}
}
[SectionType(0x0253F2F6)]
public class SpecularMaterial : SectionData
{
public readonly float SpecularLevel;
public SpecularMaterial(SectionHeader header, Stream stream)
: base(header, stream)
{
var reader = new BinaryReader(stream);
SpecularLevel = reader.ReadSingle();
}
}
}