.. |
BaseState.cs
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add 2 seconds update function
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2021-10-10 20:41:56 +02:00 |
BaseState.cs.meta
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start refactoring into object-oriented state machine - walk around done
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2021-09-19 22:04:06 +02:00 |
ChaseState.cs
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add random offset to aim target position
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2021-10-19 23:15:54 +02:00 |
ChaseState.cs.meta
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chase state done
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2021-09-19 22:17:46 +02:00 |
EscapeState.cs
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introduce IPathMovementState
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2021-09-26 20:26:56 +02:00 |
EscapeState.cs.meta
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escape state done
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2021-09-19 22:33:51 +02:00 |
FollowState.cs
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add random offset to aim target position
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2021-10-19 23:15:54 +02:00 |
FollowState.cs.meta
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follow state almost done
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2021-09-19 22:40:48 +02:00 |
IdleState.cs
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dont start chasing if there is no weapon or no ammo
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2021-10-17 18:36:30 +02:00 |
IdleState.cs.meta
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start refactoring into object-oriented state machine - walk around done
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2021-09-19 22:04:06 +02:00 |
IPathMovementState.cs
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move classes to separate files
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2021-09-26 20:36:59 +02:00 |
IPathMovementState.cs.meta
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move classes to separate files
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2021-09-26 20:36:59 +02:00 |
PathMovementData.cs
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move classes to separate files
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2021-09-26 20:36:59 +02:00 |
PathMovementData.cs.meta
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move classes to separate files
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2021-09-26 20:36:59 +02:00 |
PedAI.cs
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add 2 seconds update function
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2021-10-10 20:41:56 +02:00 |
PedAI.cs.meta
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move to other folder
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2021-09-19 20:06:15 +02:00 |
WalkAroundState.cs
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dont start chasing if there is no weapon or no ammo
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2021-10-17 18:36:30 +02:00 |
WalkAroundState.cs.meta
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start refactoring into object-oriented state machine - walk around done
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2021-09-19 22:04:06 +02:00 |