mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using SanAndreasUnity.UI;
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using System.Linq;
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using System;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.Editor
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{
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public class InGameWindowDrawer : EditorWindowBase
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{
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private bool m_searchedForWindows = false;
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private List<PauseMenuWindow> m_pauseMenuWindows = new List<PauseMenuWindow>();
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private int m_selectedWindowIndex = -1;
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private Vector2 m_scrollViewPosition = Vector2.zero;
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public InGameWindowDrawer()
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{
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this.titleContent = new GUIContent("In-game window drawer");
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this.minSize = new Vector2(300, 200);
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this.position = new Rect(this.position.center, new Vector2(700, 500));
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}
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[MenuItem(EditorCore.MenuName + "/" + "In-game window drawer")]
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static void Init()
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{
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var window = GetWindow<InGameWindowDrawer>();
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window.Show();
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}
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void SearchForWindows()
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{
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if (m_searchedForWindows)
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return;
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if (Behaviours.UIManager.Singleton != null)
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{
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m_searchedForWindows = true;
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m_pauseMenuWindows = Behaviours.UIManager.Singleton
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.GetComponentsInChildren<PauseMenuWindow>()
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.Where(w => w.DrawInEditMode)
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.ToList();
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}
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}
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void OnGUI()
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{
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this.SearchForWindows();
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int tabsAreaWidth = 120;
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GUILayout.BeginArea(new Rect(0, 0, tabsAreaWidth, this.position.height));
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m_scrollViewPosition = GUILayout.BeginScrollView(m_scrollViewPosition);
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for (int i = 0; i < m_pauseMenuWindows.Count; i++)
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{
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if (null == m_pauseMenuWindows[i])
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continue;
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GUI.enabled = m_selectedWindowIndex != i;
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if (GUILayout.Button(m_pauseMenuWindows[i].windowName, GUILayout.Width(tabsAreaWidth - 10)))
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m_selectedWindowIndex = i;
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GUI.enabled = true;
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}
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GUILayout.EndScrollView();
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GUILayout.EndArea();
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Rect windowRect = new Rect(tabsAreaWidth, 0, this.position.width - tabsAreaWidth, this.position.height);
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GUILayout.BeginArea(windowRect);
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if (m_selectedWindowIndex >= 0)
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{
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var window = m_pauseMenuWindows[m_selectedWindowIndex];
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if (window != null)
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{
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window.windowRect = windowRect;
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window.DrawWindowContent();
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}
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}
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GUILayout.EndArea();
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}
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}
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}
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