mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
97 lines
2 KiB
C#
97 lines
2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Net;
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namespace SanAndreasUnity.UI
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{
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public class JoinGameWindow : PauseMenuWindow
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{
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string m_ip = "";
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string m_port = NetManager.defaultListenPortNumber.ToString();
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JoinGameWindow()
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{
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// set default parameters
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this.windowName = "Join Game";
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this.useScrollView = true;
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}
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void Start ()
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{
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// adjust rect
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this.windowRect = GUIUtils.GetCenteredRect(new Vector2(550, 300));
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}
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protected override void OnWindowGUI ()
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{
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GUILayout.Label ("IP:");
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m_ip = GUILayout.TextField(m_ip, GUILayout.Width(200));
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GUILayout.Label ("Port:");
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m_port = GUILayout.TextField(m_port, GUILayout.Width(100));
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GUILayout.Space(40);
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// label with status
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string strStatus = "Disconnected";
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if (NetStatus.IsClientConnecting())
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{
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strStatus = "Connecting.";
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for (int i = 0; i < ((int)Time.realtimeSinceStartup) % 3; i++)
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strStatus += ".";
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}
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else if (NetStatus.IsClientConnected())
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{
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strStatus = "Connected";
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}
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GUILayout.Label("Status: " + strStatus);
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// button for connecting/disconnecting
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string buttonText = "Connect";
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System.Action buttonAction = this.Connect;
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if (NetStatus.IsClientConnecting())
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{
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buttonText = "Disconnect";
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buttonAction = this.Disconnect;
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}
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else if (NetStatus.IsClientConnected())
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{
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GUI.enabled = false;
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buttonText = "Connected";
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buttonAction = () => {};
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}
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if (GUILayout.Button(buttonText, GUILayout.MinWidth(80), GUILayout.Height(30), GUILayout.ExpandWidth(false)))
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buttonAction();
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}
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void Connect()
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{
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try
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{
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NetManager.StartClient(m_ip, int.Parse(m_port));
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}
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catch (System.Exception ex)
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{
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MessageBox.Show("Error", ex.ToString());
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}
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}
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void Disconnect()
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{
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NetManager.StopNetwork();
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}
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}
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}
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