mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
103 lines
2.9 KiB
C#
103 lines
2.9 KiB
C#
using System;
|
|
|
|
/// <summary>
|
|
/// GTA audio sharp namespace
|
|
/// </summary>
|
|
namespace GTAAudioSharp
|
|
{
|
|
/// <summary>
|
|
/// GTA audio bank data structure
|
|
/// </summary>
|
|
public struct GTAAudioBankData
|
|
{
|
|
/// <summary>
|
|
/// Offset
|
|
/// </summary>
|
|
public readonly uint Offset;
|
|
|
|
/// <summary>
|
|
/// Length
|
|
/// </summary>
|
|
public readonly uint Length;
|
|
|
|
/// <summary>
|
|
/// Audio clip data
|
|
/// </summary>
|
|
private GTAAudioAudioClipData[] audioClipData;
|
|
|
|
/// <summary>
|
|
/// Audio clip data
|
|
/// </summary>
|
|
internal GTAAudioAudioClipData[] AudioClipData
|
|
{
|
|
get
|
|
{
|
|
if (audioClipData == null)
|
|
{
|
|
audioClipData = new GTAAudioAudioClipData[0];
|
|
}
|
|
return audioClipData;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Number of audio clips
|
|
/// </summary>
|
|
public int NumAudioClips
|
|
{
|
|
get
|
|
{
|
|
return AudioClipData.Length;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="offset">Offset</param>
|
|
/// <param name="length">Length</param>
|
|
internal GTAAudioBankData(uint offset, uint length)
|
|
{
|
|
Offset = offset;
|
|
Length = length;
|
|
audioClipData = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="offset">Offset</param>
|
|
/// <param name="length">Length</param>
|
|
/// <param name="audioClipData">Audio clip data</param>
|
|
internal GTAAudioBankData(uint offset, uint length, GTAAudioAudioClipData[] audioClipData)
|
|
{
|
|
Offset = offset;
|
|
Length = length;
|
|
this.audioClipData = audioClipData;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is audio clip available
|
|
/// </summary>
|
|
/// <param name="audioClipIndex">Audio clip index</param>
|
|
/// <returns>"true" if audio clip is available, otherwise "false"</returns>
|
|
public bool IsAudioClipAvailable(uint audioClipIndex)
|
|
{
|
|
return (audioClipIndex < NumAudioClips);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get audio clip data
|
|
/// </summary>
|
|
/// <param name="audioClipIndex">Audio clip index</param>
|
|
/// <returns>Audio clip data</returns>
|
|
public GTAAudioAudioClipData GetAudioClipData(uint audioClipIndex)
|
|
{
|
|
if (!(IsAudioClipAvailable(audioClipIndex)))
|
|
{
|
|
throw new IndexOutOfRangeException("Audio clip index: " + audioClipIndex + "; Number of audio clips: " + NumAudioClips);
|
|
}
|
|
return AudioClipData[audioClipIndex];
|
|
}
|
|
}
|
|
}
|