mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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35 lines
711 B
C#
35 lines
711 B
C#
using UnityEngine;
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namespace SanAndreasUnity.Utilities
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{
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public class Rotator : MonoBehaviour {
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public Vector3 angles = Vector3.zero;
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public bool changeEulers = false;
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void Update () {
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Vector3 delta = this.angles * Time.deltaTime;
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if (delta.sqrMagnitude < float.Epsilon)
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return;
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if (this.changeEulers) {
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Vector3 eulers = this.transform.localEulerAngles;
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eulers += delta;
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this.transform.localEulerAngles = eulers;
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} else {
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this.transform.rotation *=
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Quaternion.AngleAxis (delta.x, Vector3.right)
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* Quaternion.AngleAxis (delta.y, Vector3.up)
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* Quaternion.AngleAxis (delta.z, Vector3.forward);
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}
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}
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}
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}
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